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  1. J

    Character building

    I was thinking of a hunter themed character that went for one big kill shot. I tried to build a fighter that focused on slay / improved slay. But at 7 of each I got stuck (I actually got stuck before that and had to start adding crits and profs) and ended up with 318 build whether you go fighter...
  2. J

    Was the Gift "school" hard to grasp?

    Remember how at that October event we saw the guy get hit with a drain, refit his armor, and rejoin the fight? I'm guessing that they started with a performance problem related to players not taking their effects. Then they figured fewer effect groups would help players use the rules correctly...
  3. J

    Which performance problems and opportunities should the new rules address

    Thanks for requesting the performance objectives for us. I don't remember saying that ARC only wants to address profs and backstabs. I think you said something similar: This is certainly true. However for an APL 20 weekend, plot may have trouble finding appropriate cards for NPCs who are...
  4. J

    character class roles with the new rules

    I appreciate trying to keep things on track. We can certainly do a better job of that. To that end I replied to everything else you said in another thread. Yes, I think celestial scholars will own the high consistent damage role. ASFDan said that "Celestial scholars are going to be the kings...
  5. J

    Which performance problems and opportunities should the new rules address

    I am going to make a rickety transition from the combat roles thread to this one. From what I read, ARC says that scaling up the build cost for profs and backstabs helps to reduce the gap between low and high level players. To me, this indicates that ARC cares about the power gap between...
  6. J

    character class roles with the new rules

    I feel you are misrepresenting my ideas in a few places and I'm not sure what your goal is in this conversation. I am trying to understand how the new rules will impact the game. What are you trying to do? The rules I read had this: "This helps close some of the gap between high-level players...
  7. J

    Earth Celestial balance

    Don't we want as many people as possible to have fun at our events? People are taking all this time to rewrite the rules - someone must think there is room for improvement. As they write the new system I hope they are thinking about how to make the game more fun for more people.
  8. J

    character class roles with the new rules

    Right so they make profs and backstabs more expensive: "This helps close some of the gap between high-level players and low-level players...." Then they increase the gap in other ways. I don't get it. I'm glad you posted that thing that ARC wants more than anything - to reward teams for...
  9. J

    character class roles with the new rules

    I would do it with crit attacks instead of profs. That will save you a lot of build. But I am thinking about characters in the 30-40 range. I bring up earth templar alchemists playing every role because I think one of the stated goals for the new rules was to create a need for all the different...
  10. J

    character class roles with the new rules

    First, please find a more neutral way to say, "you're harping" because I am insulted. Second, I don't understand the argument that alchemy is fine because it's not free: I don't see money being an issue for high level players on the east coast. The only limit to how much alchemy we throw is...
  11. J

    Earth Celestial balance

    Legalizing necro could make earth better at combat, but if necromancy is still "Evil" then a lot of character concepts won't work. I suggested working on curses because they don't have 25 years of 'only the evilest of evils do that' history. But I agree that celestial scholars are way better...
  12. J

    character class roles with the new rules

    Anyone can have alchemy, so I don't know why they took maybe the best skill in the game and made it better. The say they want to reduce the gap between newer and older players. Alchemy makes the gap way bigger since many older players have more gas tags than they can fit on a tag ring. But can...
  13. J

    Which performance problems and opportunities should the new rules address

    Actually asking why they did something with the rules is on topic for the thread. With evade, I don't think they were solving a performance problem. I think they changed it because they removed the prepare to die verbal. The old evade didn't work at all on prepare to die skills. Now it does...
  14. J

    character class roles with the new rules

    I said they might not need teammates, but I didn't mean an earth templar could win a wave battle (or even a mod) all alone. Just that you might not need all the classes (which I think someone said was a main objective of the new rules - that you would need all the classes to get stuff done)...
  15. J

    character class roles with the new rules

    We could say a second level spell, but we could also say that sword and board anybody can now have the equivalent of a 450 build celestial scholar's wand. In the hands of a rich player, throwing 10s all day might get out of hand. With celestial scrolls, you at least have to read them and may...
  16. J

    Earth Celestial balance

    I don't think it's the number of different spells - I think it's the number of spells. Even a 12 block earth scholar will run of stuff to throw at bad guys real fast while a 12 block celestial scholar will still be going strong. With my wife's 4 block it was one battle and done. I'm not sure...
  17. J

    character class roles with the new rules

    I think the limited roles for earth scholars may be worth discussing here. I agree with the choices here: 1. Healing/Cleansing 2. Necromancy 3. Other (Binding, Curses, Command) The problem is that 2 and 3 are pretty bad. So if the owners want earth scholars to be able to play these roles...
  18. J

    Earth Celestial balance

    Part of the problem with the current and the new rules may be that earth scholars have few choices besides becoming healers. My wife wanted to play a witch themed character throwing lots of curse and death spells. I knew that at first level she would get bored with her 7 crappy spells so I...
  19. J

    character class roles with the new rules

    DPS is just a lazy abbreviation of damage dealer. On paper it appeared to me that celestial scholars would get more glory in Alliance combat encounters than fighters or rogues. I could just say more efficient killers to account for prisons and sleeps. I think I've said a few times what I feel is...
  20. J

    Character building

    DPS fighter from Thorgrim's post in the other thread: So lets give our fighter that much to work with in fighter abilities. They spend 54 build to get up to 3 profs and a base damage of 5. They purchase 100 crit attacks. This would allow them to swing 15's for a total of 100 minutes. They also...
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