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  1. Agnar

    Earth Casters in 2.0

    Earth/Chaos Wand? Call: "<Damage> Harm/Help Undead" Prerequisite: Healing arts Damage= Total build spent on Earth Scholarly skills (First Aid, Healing Arts, Create Potion, Earth Spells, and Earth Formal Magic) divided by 50, rounded down. Charges =Total build spent on Earth Scholarly skills...
  2. Agnar

    Experiences of a Fighter in 2.0

    I notice that Earth casters can now get 225 points of healing per column which makes them even with the damage a Celestial caster can do per column. That's a big upgrade. But, I also notice that Healer's Grace still only gives 15 points of healing per High Magic point, whereas Elemental Burst...
  3. Agnar

    Experiences of a Fighter in 2.0

    You've gotta let the kids have some fun, Dave :D
  4. Agnar

    Experiences of a Fighter in 2.0

    Levels are not the problem. I play in a NERO chapter which has several characters around 100th level and a handful at 200th level. They last slightly longer in a fight than those of us who aren't near either of those numbers. The reason why is... Magic Items are the problem. In that system...
  5. Agnar

    Should Flurry be a national rule or a local rule?

    Here's the Accellerant rule text which I think is alot clearer than the Alliance text (which needs to be clarified) , so maybe it will clear things up a bit. "A flurry is a series of melee swings delivered at an enemy in combat with little or no pause. You can make no more than three...
  6. Agnar

    Experiences of a Fighter in 2.0

    Why not just increase Celestial damage and Healing to base 10 and leave the Proficiency/Backstab rules the same? It's a lot simpler and has pretty much the same effect on the game.
  7. Agnar

    Experiences of a Fighter in 2.0

    Smoke and mirrors lol
  8. Agnar

    Experiences of a Fighter in 2.0

    I don't think you need to do an actual play test to see that with pretty much every change in this proposed rule set is detrimental to the Fighter class, whether it's nerfing fighters or enhancing the other classes. Lowering the constant damage and making Fighters rely more on per day skills...
  9. Agnar

    Should Flurry be a national rule or a local rule?

    I am curious whether everyone is interpreting the Flurry rule the same way. I played Nero/Alliance, no Flurry, rule for almost a decade then played an Enteraction/Accellerant game with the Flurry rule (that is actually the system that originated the rule as far as I know). I have continued to...
  10. Agnar

    Two Weapons

    Is two long weapons still not gonna be a thing?
  11. Agnar

    ChulainnRaynapleasehearthis

    Zimps, I suppose I'm lucky that I have no regard for your opinion of me. I am definitely not going to resign the titles and office granted to me for my "achievement" and "service" to Arandin on a dare. I am proud of what I have done and of what I have earned. It doesn't matter anyway, because...
  12. Agnar

    ChulainnRaynapleasehearthis

    I apologize for intruding into this conversation, but I feel I must. If an individual holds a military rank in a Protectorate or in the Royal Guard of the Kingdom of Arandin and chooses to identify herself by using that rank, she WILL act with decorum even when "off duty". She will certainly...
  13. Agnar

    John Finnegan - The Best of Us All - Rest in Peace

    "Hey, pal."
  14. Agnar

    Slays and Assassinates

    When I was a fighter I had 24 PTD skills (slays, disarms, stun limbs, eviscerates). If I was lucky maybe 5 worked (weren't phased, dodged, parried, reduced) on NPCs on any given game day. They always worked on Berserk PCs though. :) As a fighter or rogue you are much better off taking all the...
  15. Agnar

    My love/hate relationship with PVP

    Dave? Dave. Really? Lol
  16. Agnar

    What's wrong with "I call forth a flame bolt.20 magic flame"

    Re: What's wrong with "I call forth a flame bolt.20 magic fl It would also allow the removal of the "Evocation" effect group. Another thing that makes Evocation unattractive is that the spells of that group technically fall under both Evocation AND the individual elements (flame, ice...
  17. Agnar

    What's wrong with "I call forth a flame bolt.20 magic flame"

    Re: What's wrong with "I call forth a flame bolt.20 magic fl Any of the above would just reinforce my decision to use my wand as my primary offensive weapon. Usually the posts on this board to do with Evocation talk about how much it sucks and how to improve it, so its weird to read a thread...
  18. Agnar

    Magic To Hit- Do we need it?

    My fault for not being clearer. Magic to hit was made useless when DA was spellcraftable (in the past) and is even more useless with 10 minute long Magic Blade (in the present). -Steve
  19. Agnar

    Magic Item Poll

    It was many years ago, but I don't think the current NERO rules invalidate the point. I was stating what the rules were when I played and there were 20 rit perm items in the NERO system as there are currently in the Alliance system.
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