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  1. M

    Persistent Damage Cost Change

    It is an "or" not an "and". You get arms or legs, not both. If you are getting poked for 2s, then your caster dipped into the fighter class effectively (it may not be called a fighter skill, but the costing clearly makes it fighter primary). If you are relying on a wand, you will use all 10...
  2. M

    Persistent Damage Cost Change

    ...or physically dodged the packets (I do that all the time), or had a resist magic (dark elf / wylderkin), or had a resist binding (dryad / wylderkin), or had a previously cast spell shield, or had a spell shield in a potion, or could cast a spell shield from a scroll (a relatively trivial 15...
  3. M

    Persistent Damage Cost Change

    I think your analysis of constant damage, while reasonable, misses one important factor. Constant damage is supported by body totals (well, body + armor totals). I'll use the 10 damage fighter as the example and extrapolate from there. That is 204 build in profs. For easy rounding, I will...
  4. M

    Should Flurry be a national rule or a local rule?

    There has been a response I have been tempted to make a few times in various posts, but I have refrained for various reasons. I think it is appropriate now. While I truly agree that mechanics are a part of why some people join or continue playing a game, I also believe that most players have a...
  5. M

    Persistent Damage Cost Change

    Thank you, Polare. That is a perfect example of what I have been saying all along. There are three major sources of raw damage in the game for PCs: Profs, Backstabs, and celestial magic. The latter is primarily wand damage because it is usually optimal to memorize something other than a...
  6. M

    Persistent Damage Cost Change

    I've mostly state my thoughts on this before, but the short version is that I like the concept. I can see some room for small modifications, but I think the idea is beneficial for the game as a whole, and I think it will play out very well over a standard weekend (which I don't feel that...
  7. M

    Shield Size Increase

    It is a beautiful shield, but it is illegal, regardless of size. That top notch is likely to catch or hook a weapon. You can't have weapons or shields that are likely to catch a weapon purely based on design. -MS
  8. M

    Race Balance: Hoblings

    Adam, Can you explain some of your very weird math above? It isn't even vaguely consistent with the playtest information. According to the playtest information, prof 13 costs 45 build, but you claim it costs 99 build. Where do you get that number from? Also, for the record, I have NPC'd...
  9. M

    Flurry change proposal

    The simplest way I can think of is to create a rule that allows no more than two players to attack the same player at the same time. It is highly unrealistic, but so is any solution to the "unable to reasonably call defenses" problem. Pretty much, you will have to pick your poison. Stick with...
  10. M

    Removal of "Gift" Effect Group - Good or Bad?

    As I, and a few others, have previously mentioned, just change the name of the spell to Doom (old school, I know) and that one small change really deals with the majority of the flavor issues. -MS
  11. M

    A Different way to deploy 'Paragons'

    I have a few questions and possibly concerns. The concerns, however, are entirely dependent on if I am actually understanding this proposal correctly (which I am not certain I am). If I understand correctly, each paragon path still has the same pre-reqs (X build in specific type of skills)...
  12. M

    Shield Size Increase

    I replied with "it isn't necessary," but that doesn't actually reflect my opinion. My opinion is that it makes the game less enjoyable. At the moment, I think it will primarily make the game less enjoyable for NPCs (which is always a segment of our population that you don't want to make the...
  13. M

    Experiences of a Fighter in 2.0

    I am quoting the first lines of the original post: "After having devoted significant time play testing the new proposed rules I wanted to write about my experiences, not about a specific rule, but about my experience holistically with the rule set. Specifically, I wanted to talk about being a...
  14. M

    Corrupt - Is this ready for use?

    I'm going to reluctantly propose a compromise (reluctant because it is meaningless unless an owner grabs hold of it and runs with it). Create Undead: Upgrade this spell so that it works similar to Corrupt (full body, all skills, player choice to opt out of one-shot skill/item use, fully...
  15. M

    Race Balance: Hoblings

    That is fair. I acknowledge that people have different comfort levels. However, in my experience playing the game, aggregating over all players, I believe that sideburns and beards are roughly equal. I have known players who throw on beards like they are nothing yet can't stand spirit gum for...
  16. M

    Corrupt - Is this ready for use?

    On that count, I would be fully in favor of Life mimicking Corrupt (until the turn to dust portion of undead stats overrode the remainder of the spell) against undead, thus resulting in a one-shot kill spell against all undead (thematically very appropriate for a 9th level earth spell). -MS
  17. M

    Corrupt - Is this ready for use?

    That is an interesting point. I'm not looking at the 2.0 rules right now, but based on how reversible spells are supposed to work, when Life hits an undead, it should act upon the undead in exactly the same way that a Corrupt spell would act upon a living creature. In short, it should kill the...
  18. M

    Race Balance: Hoblings

    Just as a comparison here. Dwarf: Resist Poison, Sturdy, Blacksmith discount, beard Hobling: Resist Poison, Frail, Racial Dodge, sideburns Clearly, the Resist Poison cancels out as the benefits are identical. And while everyone has different comfort levels for costuming/allergies, I think...
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