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  1. M

    Corrupt - Is this ready for use?

    Good question. The only two possible interpretations of that are: 1) Return to the same physical state. or 2) Return to the same effects state. If it is the first case, then all of the effects on you that disappear with death are gone (went away when you died), but effects that remain until...
  2. M

    Bind <Legs> Safety Issue

    Independent testing is fine. But it needs to be clearly indicated that such testing was completed in a way not intended. Consider, for instance, if you chose simply to test the wand damage reduction without also testing the other changes at the same time. It is almost certain that you would...
  3. M

    Bind <Legs> Safety Issue

    True, but anyone playtesting two leg bind should also be playtesting the flurry rule at the same time. Both rules are part of the 0.9 draft. If any chapters are testing the two leg bind rule without also including the flurry rule at the same time, they are biasing the results by not including...
  4. M

    Corrupt - Is this ready for use?

    The real key here is how necromancy interacts with undead. When a necromancy spells affects an undead, the effect is equivalent to the healing effect if it hit a living person. Thus, if you hit an undead with Drain, all negative effects are removed from them (like Restore). If you hit an...
  5. M

    Corrupt - Is this ready for use?

    I will answer everyone's question at the same time. Here is the key text (copied from the original post): "They retain the same intelligence and knowledge as the original creature, but operate without any memory of their living state." They operate without any memory of their living state...
  6. M

    Corrupt - Is this ready for use?

    Just as a note, if you cast Corrupt on yourself, while you were alive, you would immediately stop doing anything. You are under control of the caster, who now has absolutely no memory of the caster's life. As such, the caster can't give you orders. You have absolutely no motivations or...
  7. M

    Corrupt - Is this ready for use?

    I want to quote a line from Create Undead, a spell that already exists in our game and has existed for quite some time: " The creature’s visual appearance does not change immediately, but the victim will move slowly, shambling along, as a zombie should." The key words are "The creature's...
  8. M

    Corrupt - Is this ready for use?

    My bad. I should have expected 2.0 to change the enchant rules I guess. -MS
  9. M

    Corrupt - Is this ready for use?

    This is not even close to the first reference to player choice in the rule book. I've seen it on various command/greater command effects over the years, on mental abilities, on gypsy curses (at various points in the past), resurrection, etc. The concept that the player can make decisions that...
  10. M

    Corrupt - Is this ready for use?

    As to the last point, no you don't, because spells cast in items aren't reversible. If you have a life item, it is only a life item and not a Corrupt item. As to the more general point, though, assuming one-shot items still exist in 2.0 (I haven't looked into the rules carefully enough to know...
  11. M

    Corrupt - Is this ready for use?

    Eh. Needs some mild editing work / clarification stills means "ready for prime time" to me. Based on the clear intent of the spell, I think it is ready to be implemented in its current state, even if a mechanics wonk needs to clarify a few bits (about half the rules in the book could use a...
  12. M

    Experiences of a Fighter in 2.0

    Before it seems like I completely believe that the fighter experience is the same or better in these rules, I should point out that I feel that the oversized shield rule is a massive detriment to fighters. As pointed out by many, fighters practically swim in body points and armor points. A...
  13. M

    Experiences of a Fighter in 2.0

    I know that. Heck, I have personally made and modified monster cards in the past. However, I think we all have to start with the assumption of good (or at least decent scaling) in any of these discussions. If scaling is awful, no amount of rules will solve that problem. As many a person has...
  14. M

    Experiences of a Fighter in 2.0

    I don't doubt this at all, but this is a consequence of the magic item economy, in my opinion. Rogues only have one native defense against spellstrike: prison and only get at best one every 35 build. Spellcasters technically have two defenses against that every 25 build, though I doubt there...
  15. M

    Experiences of a Fighter in 2.0

    I support the shift towards a smaller range of numbers with critical attacks to allow for occasional bursts. I don't see any meaningful change in the accessibility of powerful blows in this rules set from the last one. Technically they are slightly more accessible, but I think that will, on...
  16. M

    Experiences of a Fighter in 2.0

    No. I don't see the irony. Casters are poorly balanced when they only appear for a single encounter. That is the natural consequence of having a class that is based on per-day resources but, when inserted as a NPC, is effectively able to use those as per-encounter resources. There is a...
  17. M

    Experiences of a Fighter in 2.0

    That is two different statements. I said that in most battles, fighters won't face disabling effects. You said that most of the time you have been dropped it is by disabling effects. Both statements can be 100% true with no contradiction. Your statement only contradicts mine if you are being...
  18. M

    Race Balance: Hoblings

    I guess the phrase should be: There WAS a section. I didn't realize it had been removed. Oh well. I take that part back. But even without that discouragement, the section on "playing a bad guy" certainly makes it clear that you can't just outright be obvious about being a bad guy, which...
  19. M

    Experiences of a Fighter in 2.0

    I've seen this Weakness argument come up a number of times and it simply doesn't hold water. This isn't a problem with fighters. This is a problem with Weakness. In the current rules, Weakness negates 45 build (+the cost of the weapon skill) for a one-handed fighter. The difference between...
  20. M

    Race Balance: Hoblings

    This thread seems as good as any to make a point about the analysis of these new rules. PvP is highly discouraged in our game. There is literally a section in the rulebook that discourages it. Obviously, there is no ban, but the intent is clear: Keep to a minimum. Furthermore, 1 v 1 battles...
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