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  1. Inaryn

    [.11] Timeline for Magic Item Conversion?

    Muir, that's why you incentivize them to retire those characters. Just gotta figure out what they want or need to make that leap. Every player and/or character has a something. Whether they'll admit it to themselves or not. ;)
  2. Inaryn

    [.11] Timeline for Magic Item Conversion?

    Not invested in the fight, but there's an easy solution for that. You cap anyone coming up, and grandfather the old characters, with the understanding that they won't gain any more than they already have. Then you start incentivizing them to retire. *shrug*
  3. Inaryn

    Laws of the Lands

    Greetings Sir Darius, The lands of Enerret have similar issues with not all or even many of its native peoples being stalwart spirits. That has not deterred the kingdom of Tharros from including the death penalty or harsher in her laws. Please find below the laws of Tharros, the land in which I...
  4. Inaryn

    Wylderkin Curse

    At this time yes, with plot approval. It should be noted that this is a very difficult racial to justify for a wylderkin. I have only heard of 3, personally, that have been able to justify it; a coyote, a raven, and a gypsy moth.
  5. Inaryn

    SF Logistics Email

    I'm not logistics staff, so I don't know. I do know I've brought this thread to the attention of our AGM, so it should be getting addressed. If you haven't heard anything in a week or so, I'd prod the issue again.
  6. Inaryn

    SF Logistics Email

    logistics@alliancesf.net should be correct.
  7. Inaryn

    Costuming questions!

    This is the superior argument...
  8. Inaryn

    Jim, Sylvan, Sullivan

    Just an update for anyone worried about Jim, he's in the hospital. I'll be following up with him when I can/he's available again. If you've got any words of encouragement for him, feel free to pass them my way and I'll make sure he gets them. Thanks.
  9. Inaryn

    Jim, Sylvan, Sullivan

    Yes, I know Sylvan.
  10. Inaryn

    New Player

    As long as they're safe? As I said above, all weapons and shields are subject to marshal approval, so as long as it passes inspection, I don't see why they'd be denied. While head shots are illegal in our game, a good home test prior to showing up to a game is "would I be ok with accidentally...
  11. Inaryn

    New Player

    One of my characters does not. I tell people in game that the mists won't allow her passage to Maelstrom. The other "can travel the mists to there just fine." Out of game, it's preference. There's nothing *actually* barring her from traveling there. I just don't take her there. There's more to...
  12. Inaryn

    New Player

    Your character can absolutely play in both campaigns if you choose. Maelstrom is a fantasy post-apocalypse setting. Enerret is your typical high-fantasy setting. I can't tell you much about level averages, nor give you any factual information on either campaign. That said, it is my personal...
  13. Inaryn

    New Player

    Ultralights and flat blades are allowed. All weapons are subject to marshal approval before use. Wooden shields are allowed as long as they have the proper padding on the outside... But why? (Imagine a crying pain face...) You can find rules and guidelines for weapon construction in the rulebook.
  14. Inaryn

    [.11] Higher Manifestation /Cross School

    That was, in fact, what it was...
  15. Inaryn

    [.11] Higher Manifestation /Cross School

    ARC declined the proposal. There are certain things I saw about it that could use some polishing. I'd be happy to do so and resubmit if there's interest.
  16. Inaryn

    [.11] Higher Manifestation /Cross School

    This was something proposed by the crafting committee in order to open formal casting to artisans. The XP requirements were set at the exact same as they are now through traditional 9th gating. This proposal was declined.
  17. Inaryn

    [.11] Jack of All Trades

    No worries! The crafting system is still something I really care about!
  18. Inaryn

    [.11] Jack of All Trades

    Jack Of All Trades (General, Item [Any], Passive) - For every 10 Craftsman (Other) skills the wielder possesses, they count as having one additional level of Enhanced Meditate. The character also counts as having Healing Arts, Herbal Lore, and Read Magic for the purpose of Identifying production...
  19. Inaryn

    Tiny Circles of Power and Intruders

    Alternately, if someone has made a circle small enough for themselves only, getting closer enough to be able to choose in means you're already creating an unsafe situation. Tiny circles almost never happen out of combat, so if you're getting that close to someone just to get in their circle...
  20. Inaryn

    Save the Date! Big West 2019

    Oh you poor, innocent fool...
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