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  1. M

    v0.10 - Poll - Perception of existing character enjoyment

    Why is there no option for "I wouldn't have to make changes to a character?" -MS
  2. M

    [.10] - Relics impressions

    You seem to be ignoring potions in your analysis. Based on the spell columns you presented, you are playing at least a 40th level caster (and that is assuming no formal levels). Just from your character being at game, 24 gold worth of treasure is added to the treasure that goes out during the...
  3. M

    [.10] - Relics impressions

    Pyramids are basically never worth it because pyramids effectively turn into columns after you get a 9th level spell. That 9 spell difference never changes and while it represents a 25% improvement at roughly 10th level, it drops to only a 12.5% improvement at 20th level and then continues to...
  4. M

    [.10] - Relics impressions

    You misunderstand me (my bad). The "Ugh. Why?" was asking why so many owners are committed to the insanely out-of-date, poorly designed spell casting system we have that they dismiss an interesting improvement like "Flex Casting" out of hand. -MS
  5. M

    [.10] - Relics impressions

    Ugh. Why? Vancian spell casting is pretty much the worst magic system that any RPG in the history of RPGs has ever created. It encourages metagaming and rewards random chance. It is pretty much a real life version of the Prisoner's Dilemma, where the best "selfish" option results in the PCs...
  6. M

    [.10] - Relics impressions

    I'd love to see relics allow the user to spend a charge to provide the target (possible to use on self) with an instantaneous meditate for one eligible XP-bought skill. That would make it a support ability that isn't tied to healing and that can be used offensively or defensively, and can be...
  7. M

    v0.10 ...if we did v1.4 instead

    It is so hard for me to decide, because individual rules don't exist in a vacuum. The fighter skill shatter / disarm rule is pretty awkward, but it is the only suggestion I have ever heard that makes either of those skills worth the XP cost. And without that rule, the new change in shield size...
  8. M

    v0.10 First impressions

    Assuming the current, non-playtest rules are 1.3 (who actually pays attention to edition number?).... Yeah, I mean the rules that exist now. Or, if I am completely out of touch, maybe I mean the rules I played with 20 years ago. Either way, I think I described it clearly enough in my post that...
  9. M

    v0.10 First impressions

    I think a lot of what Adam said in his large post is pretty darn harsh (sorry, Adam, but the way your post reads it feels like you would be screaming at the top of your lungs if it were actually being spoken), but he makes one point that I think is absolutely spot on. In my opinion, as...
  10. M

    v0.10 First impressions

    I'm convinced that these rules are a net debuff to alchemy coatings. As I detailed above, the so-called buff, really only helps the small population of people who use alchemy coatings with thrown weapons, while the fact that coatings go away at the end of the weekend seems to really screw...
  11. M

    v0.10 First impressions

    Based on experience, this part doesn't bother me, for a variety of reasons. 1) Contact gels cost money. Fighter skills don't. 2) Contact gels on ammunition are still used up hit or miss. 3) Contact gels are almost never used on melee weapons because they are REALLY slow to apply and only...
  12. M

    v0.10 Question about High Magic and 9th Level Spells

    My instinct here is that unlimited is fine, but that the system is just undercharging for cloaks and banes. For a rogue, Dodge costs 5 xp and stops ANY effect cold. Right now, Cl0ak costs 3 xp and Bane costs 6 xp and stop / reflect a specific type of effect. Each ability used to have a 50 xp...
  13. M

    v0.10 First impressions

    Nobody seems to have noticed something that really stood out out to me on the first read through. Weapon coatings go away at the end of the weekend. ALL weapon coatings. This doesn't mean much to the rare person who coats a sword, but this is devastating for a large number of archers that I...
  14. M

    [.10] - Relics impressions

    I keep looking at the Awaken option and see the same problem that I have seen with the "Remove Command" racial ability ever since it was introduced. Any duration longer than "instantaneous" is meaningless for more than half the effects. Berserk? - Never happening Fear (if such an effect still...
  15. M

    Quality of Life changes?

    I have been through more iterations of the NERO / Alliance rules than I can remember. Every rulebook change has been accompanied by a free spirit forge. Even some relatively minor changes have been accompanied by a free spirit forge. That is pretty telling, since Mike V. is one of the people...
  16. M

    Quality of Life changes?

    I suspect Sarah nailed it on why racial changes haven't been rolled out early: body scaling. I think the owners would rather resolve that before making changes so that there is only one change to races in the "near" future, rather than two. I still like the solution of adjusting XP/body by...
  17. M

    Quality of Life changes?

    Also, arguably the biggest quality of life change you listed (Educated vs. R/W) is still far from settled. The Educated skill is not really set in stone. Until there is a workable replacement for that skill, making the change seems premature. -MS
  18. M

    Archers of Alliance, how do you arch? [Question dump]

    Sadly, not any particularly good ones. Quick description: They attach to a belt at the top and they buckle around the leg at the bottom. Otherwise, they look like a flat quiver, just on the leg instead of the back. -MS
  19. M

    Archers of Alliance, how do you arch? [Question dump]

    I mostly stocked up on my arrows with goblin stamps. 100 goblin stamps spent per event NPC'd earned me 200 arrows each time. Once I built up around 1200 arrows, I felt confident coming into game. I try to keep the stock high with in-game purchases and a small bit of blacksmithing skill. I...
  20. M

    Rogues of Alliance, how to be effective in combat?

    Dave pretty much nailed it. One of the biggest advantages of a rogue is that they present a credible flanking threat at roughly half the level of a fighter. And since leveling slows down, that means that in a flanking situation, a 1 year old rogue character is roughly as dangerous as a 3+ year...
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