Marshals tend to be pretty strict on the makeup requirement. Though, as Chris pointed out, you can use clothing in various ways to reduce makeup need. The other thing you should practice is wearing tusks. I had to do a tusk role for a weekend (plot NPC) and I had extremely painful blisters...
Armor runs out. Sometimes very quickly. Carrier attacks can be brutal (Drain, Sleep, Death, Vertigo, Wither Limb, etc.). Evade may be a limited use "Oh #&%@" button, but when you need it, you will be glad you paid for it.
-MS
As an actual recommendation for what change to make, I actually suggest making two changes. I know this will be controversial, but it makes a lot of sense.
Change 1: Change Stone Elf makeup to slate gray.
Change 2: Change Dark Elf makeup to white with some darkening around the eyes (last part...
Don't take this the wrong way, but just because you haven't personally seen it, that doesn't mean there isn't a significant segment of the population that is offended by what is perceived as blackface. I don't remember the exact post, but someone shared examples of people discussing how they...
They are most efficient for rogues. Backstabs only add +1 damage to ranged weapons, whether or not they are two-handed, so you only lose a few points of base damage, as a rogue, when using thrown weapons instead of bows or crossbows. However, this slight loss is easily made up for by the fact...
I want to discuss the reasoning presented by the OP.
According to the original post, the reason for this proposal is that PCs get frustrated when their abilities are negated outright. However, many of the solutions I have seen seem to ignore the equal, if not greater, frustration that PCs feel...
I honestly think the solution to high-build-cost takeouts being negated by a level 2 spell was implemented the moment that Prepare to Die went away. As someone who plays a Scout, I can assure you that I have never had a Terminate blocked by a Magic Armor, because the time to cast a magic armor...
I hate not having constructive criticism, but just about every one of these increases complication rather than decreases it. That is pretty much the opposite of the intention of these rule changes and I think increasing the complication in that way does as much damage (in terms of making the...
I designed it as a creature of approximate level 30 equivalency. At that high a level of equivalency, it should be able to negate roughly 5 build on a single character. I certainly didn't overload it with defenses, nor would I have put that parry on it if it were equivalent to level 15 (no, I...
[In regards to Hobling Scout and/or Fighter]
It is a strangely beautiful build, but once again, it feels like the value of the build is being based on questionable metrics.
The first "counter" I saw anyone mention was another PC build, which doesn't make sense to me. The game isn't built with...
I mostly held my tongue when this started, because I actually thought the less said the better (there are times when silent support is best). After a very hostile exchange (I honestly recommend that all parties involved in it stop posting on this topic immediately, because I think multiple...
About the only real objection I have is I foresee possible confusion with Stone Elves. If I am a new player and I saw a gray (slate colored) elf walking around, I would probably associate that with a Stone Elf before I associated it with a Dark Elf. Maybe I am the exception, but stone colored...
I can't fully speak to the Spell Parry point (I personally think that is a rule that still hasn't been implemented in the right way yet), but I can talk about that last point.
The trick to future scaling for body / armor bloat is recognizing that players are increasing in armor and body (though...
This feels like poorly implemented playtesting to me. The resources of a PC are supposed to last for an entire day. No matter how many defenses a PC has (and they definitely have fewer in 2.0 than in earlier editions), you shouldn't ever be able to treat any battle like this (except, arguably...
I'm not sure I agree. Earth adepts lose disarm (a spell they can memorize), shatter (a spell they can memorize), stun limb (an inferior version of a spell they can memorize, both legally and illegally), and assassinate (a big burst of damage). The only lost variety I am seeing is that big...
Here is my attempt to provide a positive angle to my criticism.
I still think that your suggested system is way too complicated by an order of magnitude, but I like the general idea that negation is incredibly frustrating. Thus, my recommendation is to slightly redefined defenses. Instead of...
So ridiculously off-topic at this point, but I still think the ideal solution is for fighter skills to be left as is and for rogue skills (specifically rogue skills that require other rogue skills as prerequisites) to be switched over to:
Weakness, Silence, Destruction, Paralysis, Death, Dodge...
That doesn't even vaguely make sense. We have all been discussing this like fighters can only take fighter skills, rogues can only take rogue skills, etc., but that is simply short hand because it is the most efficient way to build. There is nothing stopping me from making a scholar and taking...