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  1. jpariury

    More spell questions.

    From: 5/5/4/3/2/1 with 8 build, you could have any of the following: 5/5/4/4/3/2 6/5/5/4/3/1 7/6/5/4/2/1 (+1 bp)
  2. jpariury

    Rebirth

    Ryan, This is addressed in this ARC ruling. Specifically "If you do not use your rebirth, the 9th level slot is still 'taken up' by rebirth, but you do not have to repurchase it. If you had used your rebirth, you would have all four slots available."
  3. jpariury

    Thrown Weapons, Gypsy Curses and More.

    It's not explicitly spelled out in the rulebook; the implication intended on page 82 is that thrown weapons are constructed of some sort of foam with no core. For a couple of technical reasons: 1 - packets aren't safe for adding tags directly to. 2 - packet things are non-recoverable, foam...
  4. jpariury

    How to be the best templar....

    So, my classic concept of a templar would have you starting with some sort of one-handed stick, a style (probably shield, but two weapons can be interesting), and maybe a level of Blacksmith (if you want to self-adjust your armor). Then, R/W, Read Magic, and a 3/2 tree. That will take you 30...
  5. jpariury

    Scrolls on Shields

    Shields are not swung.
  6. jpariury

    Weapon damage callouts

    What Evan said.
  7. jpariury

    Leapfrogging Expanded Enchantment

    My bad, I didn't catch that part of your response. Sure, that would work as you outlined. But, to be clear, you're using two distinct castings - one from memory (or whatever) and one from the newly cast ritual.
  8. jpariury

    Leapfrogging Expanded Enchantment

    No, you may not use a single casting of Life to power two different castings of Expanded Enchantment. Each ritual requires its own spell. ("The spell must be cast into the item at the time of ritual casting." -source). So, you begin ritual casting your first Exp. Enchant - during which you...
  9. jpariury

    If you sell it IG should it be stealable?

    I would suggest that not every transaction needs a set in-game value. As you point out, scrolls and components have ill-defined values, if any at all. Inasmuch as such things have a value (whether mercantile or social) within the context of the game, probably. How does that work with denying...
  10. jpariury

    If you sell it IG should it be stealable?

    Clearly, then, the ideal method of promoting change would be to open up public discussions like this in order to attempt to change the opinion of the owners (or have my own changed). Because we are playing a game and "my" enjoyment is ideally as important as the other players'. That's not...
  11. jpariury

    If you sell it IG should it be stealable?

    You weren't aware that Nigel could sell Gregor a monkey for five gold between games? I think this may be a difference in how games are run - if a stealable game-item has no tag, how is a marshal expected to be aware that one cup is stealable while another isn't, on a table filled with cups?
  12. jpariury

    If you sell it IG should it be stealable?

    Just to expand a bit into an example of how the above could be implemented in a horrible way: Between games, you give me thirty gold, and I give you thirty pieces of art - let's say hand-drawn pictures of gold pieces. During the course of the game, you trade these with other players for an...
  13. jpariury

    If you sell it IG should it be stealable?

    I think there might be a certain amount of misperception on the topic. I think the people concerned with it aren't asking as matter of trying to ruin anyone's fun, but as a matter of consistency with the game mechanics. Let me see if I can restructure the discussion a bit: Under what...
  14. jpariury

    Dragon Poker

    The way in which I've played amongst friends (based in principle on the game described in Apsrin's Myth series) was to play normal 5 card stud. Then, every fifth hand in which the hand was played out to the end (two players min.), the lowest hand would create a single rule involving a...
  15. jpariury

    If you sell it IG should it be stealable?

    Why shouldn't it be as simple as "if you are selling it for IG coin only, it can be stolen/no tags needed, no support needed"?
  16. jpariury

    If you sell it IG should it be stealable?

    In your estimation, in what way is stealing a brownie (that has been put up for in-game sale) distinct from buying the brownie for in-game coin, and then rolling the merchant for that coin?
  17. jpariury

    If you sell it IG should it be stealable?

    Putting in-play game items in locations that cannot be accessed by other participants at all definitely violates the rules. It's no different than storing your formal scrolls in your car on-site. To expand a bit: You can put your coins in a non-tagged chest. I cannot steal the chest, but I...
  18. jpariury

    Studded Quilt Armor

    Edge-to-edge
  19. jpariury

    Cross-Chapter Purchases

    From an in-game perspective, you're free to create whatever explanation fits the general gameworld. For example, when talking about it in-game to other characters, you might describe your giant chest of sleep elixirs as having arrived by courier service, or maybe you and the other person met...
  20. jpariury

    Starting with Style Master

    How about give every starting character 225 production points (+55 per level) worth of gear (convertible for coin at 1 copper per prod. point if you want)? 225 gives a fighter with OHE, OHB, Flor, 2-Weap. the following pieces of equipment: 1 long edged, 1 long blunt, 1 short (edged/blunt), 1...
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