Search results

  1. Graham Wolsey

    Rivervale, Rivervale, Rivervale I speak your name and you should Appear.

    OOG: This is a message written by an NPC in consideration of the upcoming module day in March 2018. Greetings members of the Court of Rivervale, I have a proposition for you. One of your number is cursed, but you will need him very badly this weekend. If you pay me enough I will uncurse him...
  2. Graham Wolsey

    [.10] Design Philosophy for Class Function and Balance

    I can't believe I just agreed with 100% of a Mike Strauss post.
  3. Graham Wolsey

    [.10] Design Philosophy for Class Function and Balance

    I agree with most of your post. I'm assuming based on the quoted text you have a strong opposition to the Shun, Charm, and Berserk spells? The problem with Fighters as "Owning Real Estate" is that they don't have Pin or Taunt or Shun or any effect that controls the behavior of the enemy...
  4. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    Drop anything including magic held in one hand is much much more simple than the current rules.
  5. Graham Wolsey

    [0.10] Constant Damage Scaling

    An option not included in the poll is to adjust scholar spells to scale better. Weakness is a prime example of a spell in need of a rewrite, if it cut a characters damage in half rather than by 5 it would single-handedly solve the problem that is caused by doubling. If Dispel "turned off" all...
  6. Graham Wolsey

    0.10 - Weakness: To Nerf, or Not to Nerf?

    Weakness being a static number is silly. It makes the spell punitive against the most vulnerable section of the game's population: new players. Much better for it to reduce a character's damage by 50%. This is a huge buff at high levels. It also fixes the problem of top end fighter and rogue...
  7. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    If they are a normal caster. I've fought lots of casters with phases or hundreds of body. I agree against a PC scholar terminate or eviscerate is likely to be more effective, well unless they are a Hobling then your two terminates aren't going to get you very far.
  8. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    One hand, just like currently, though perhaps the change to making the cast drop everything in their left or right hand would be the cleanest (it also alleviates stupid rules arguments concerning whether a spellshield is a valid target and cheese monkey players who claim their longsword is a...
  9. Graham Wolsey

    [0.10] Constant Damage Scaling

    Fighters seems like a straw person argument, yes Fighters are poorly balanced there are literally dozens of threads about how bad they are at everything but static damage in 1.3. Lets talk about a 45th level scholars effect on game balance or even worse a small team of level 45 characters of...
  10. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    If only you could parry first level spells without 10 minutes prep and a formal scroll right?
  11. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    It's also dumb that all the Fighter abilities are cheaper for scholars. Disarm, Stun Limb, Shatter, Static Damage. Scholars get almost everything Fighters get.
  12. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    Disarm terminate/eviscerate is a 2 hit kill of any fighter. It is really strong. It's possible that bind arms is too low level. I've seen someone use paste of stickiness once in 5 years. Claws aren't counterplay, they are a thing you have or not. I also did suggest a buff to the spell, that...
  13. Graham Wolsey

    [0.10] Constant Damage Scaling

    Our chapter has very high death rates. I think death is good for story, especially if there is an expectation set that the world is gritty and dangerous.
  14. Graham Wolsey

    [0.10] Constant Damage Scaling

    That solution adversely effects new players who don't have crazy high power levels because they didn't grow up in a system that makes permanent death very difficult.
  15. Graham Wolsey

    [0.10] Constant Damage Scaling

    Forcing a character to retire seems heavy handed. Capping build does not. I'm strongly in favor of capping build, or perhaps capping "non-crafting" based build. I'm not in favor of forcing a character to retire, let people RP to their heart's content. I'd personally cap build at level 30...
  16. Graham Wolsey

    0.10 - Takeout Abilities: Are they needed?

    This post very neatly sums up my feelings on takeouts. I'm not sure the number of takeouts needs to decrease for scholars, but hard vs soft CC is a critical distinction. The more "sit down for 10 minutes" effects in the game the worse the game is. Shortening the duration on hard CC across the...
  17. Graham Wolsey

    [0.10] Constant Damage Scaling

    Additional note: all skeletal undead take half damage from weapons so the numbers above are very inflated for undead.
  18. Graham Wolsey

    [0.10] Constant Damage Scaling

    Most things about scaling are broken at level 45. The number of prisons thrown by a level 45 celestial caster, the elemental burst pool, etc. This problem is exacerbated by having a level 1 character in that combat. I think your poll options are really insightful in that it's not any singular...
  19. Graham Wolsey

    [.10] Design Philosophy for Class Function and Balance

    I hate Love and Love 9. They just don't feel like appropriate effects in 2018.
  20. Graham Wolsey

    [.10] Design Philosophy for Class Function and Balance

    Disarm, slow, bind legs, bind arms, shun, silence, sleep, charm, confine, paralysis, stun limb, prison, berserk, enslavement, fear, and many other effects I'm not thinking of constrain your options in combat and force roleplay.
Back
Top