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  1. Tulbor

    v0.10 Empower Warrior

    it's +1 damage per crit attack activated with max of 10 (15 with Empower Warrior), right? +2 damage per backstab?
  2. Tulbor

    v0.10 ...if we did v1.4 instead

    I'll give you one guess who I'm quoting on that!! Durnic, you yourself said "no incremental changes"
  3. Tulbor

    v0.10 ...if we did v1.4 instead

    Lots of great suggestions from everyone, love seeing this. Doesn't matter, it'll never happen. And that's a quote.
  4. Tulbor

    v0.10 - Mettle vs Disarm/Destroy

    On a completely different note, just noticed Muir's IG Name, and every time I read the last name it makes me twitch :p
  5. Tulbor

    v0.10 - Mettle vs Disarm/Destroy

    you can still go chasing after it
  6. Tulbor

    v0.10 - Mettle vs Disarm/Destroy

    It was pointed out by NPC/Plot that an NPC with monster strength can rip out in 3 seconds, during that time they're still getting pummeled by PCs, or at least taking a few shots at minimum. With that in mind, the 3 seconds for Mettle was suggested instead of 5 and not as a "use two of these")...
  7. Tulbor

    v0.10 First impressions

    I can only speak for my own chapter and that which I see on the forums, right? I only travel to Seattle and even that very rarely cause I don't have funds for it. But every fighter that I know locally, and every fighter except for Durnic and maybe 1 or 2 others on the forum, have voiced their...
  8. Tulbor

    v0.10 First impressions

    Yes, it is a business. But unlike all other businesses, this one has decided that the feedback of its customers (or as Tevas put very properly - investors) doesn't matter. The company takes a stand on something, and 98% of a core group of its customers (and I'm going with each class equals a...
  9. Tulbor

    v0.10 First impressions

    well, that's why i wanted to clarify. Since we're in the 2.0 Playtesting forum section, "currently written" could refer to the latest playtest rules set. "currently live" would be a better way of saying current rules that are being played with.
  10. Tulbor

    v0.10 First impressions

    I agree on all those changes, except for the DA. +3 is negligible vs monsters and is easy to balance for (also not everyone can afford the scroll, nevermind the full +3), but for low level players who can get their hands on it, it's a great boost and goes a long way towards adding them into a...
  11. Tulbor

    v0.10 First impressions

    From 1.3? or how .10 is written currently?
  12. Tulbor

    v0.10 First impressions

    5 sec Mettle as mentioned above. Yeah, that's doable.
  13. Tulbor

    v0.10 First impressions

    I've been playing this game, and the same character, since 2000. There were a few years where I couldn't play due to scheduling or money or whatever, but I never had a point where I went "ok I'm done with it." I don't have an alt, I don't really want one since I have no real interest in being a...
  14. Tulbor

    v0.10 First impressions

    Thank you. I was about to write the same thing. Since Alavatar asked "fixes in .10", I stuck to .10. But really, this was mishandled from step 1. Drop Monster Slayer, and see how the balancing and damage reacts. Then drop other things and do the same. Everything in the rules set, very eloquently...
  15. Tulbor

    v0.10 First impressions

    Remove the meditate requirements from Spell Parry and Powerful Blow. Spell Parry no longer being tied to Parry was a great change, especially since there were no other viable spell defenses, this change kills any type of defense. If the worry is of overuse, then, hell, tie back to Parry. The way...
  16. Tulbor

    v0.10 First impressions

    Just want to clarify. By "currently written" do you mean in 1.3?
  17. Tulbor

    v0.10 First impressions

    Won't matter when there aren't any typical fighters left o_O
  18. Tulbor

    v0.10 First impressions

    Personally, I think coating arrows with Vorpal has always been stupid expensive, but I have to agree this is a bad change. Here's something else that's a problem. "Contact gels used on weapons last until they connect, not one swing" You've just made contact gels better then Eviscerates and...
  19. Tulbor

    v0.10 Question about High Magic and 9th Level Spells

    And this didn't sound like a problem to anyone at the time of writing?
  20. Tulbor

    v0.10 First impressions

    hey, it said "first impressions". But fine, here you go. Through this entire redesign process, the group that's developing the new rules has been taking a giant dump on the fighter class. From the change in weapon prof cost to the point of making your damage completely negligible, to removing...
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