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  1. A.mungo

    [0.9] Paragon Paths

    It isn't publicly available for obvious reasons, but we are working on a SQL version to be able to be used online and later trying to figure out an offline component as well (though putting the data into and using the old database might also be a secondary option for print on demand. The goal...
  2. A.mungo

    [0.9] Paragon Paths

    We received a number of soft guidelines from ARC on how to proceed with the 2.0 monster database change. One of them specifically was the following "2. Monster static damage should similarly go down a little. We don't expect as much of a drop here, but Skill-based monsters especially should be...
  3. A.mungo

    Paralyze and Death Curse functionality

    Mike, on the average an NPC who could nearly deal with this level of threat has had their body reduced roughly 50%. In your example our current characters are only doing 3/4 of the damage our future characters can burst out. The two games are not supposed to be comparitive. This presents a major...
  4. A.mungo

    Paralyze and Death Curse functionality

    (I don't have any knowledge of a planned rewrite, but based upon the feedback I have received in my travels, having been through a game rules overhaul in two other major larp systems, and just the fact that the system being proposed was engineered by a group of owners over 6 years ago with major...
  5. A.mungo

    Paralyze and Death Curse functionality

    For the math a level 16 rogue with 5 assassinates/Improved assassinates playing under Flurry rules can do 450 in one series from behind with little warning, combine a destruction and you are looking at 900 from one character spending the cost of one additional backstab. Personally I know for a...
  6. A.mungo

    Paralyze and Death Curse functionality

    That said, rules should never be looked at as what can a standard PC do. Plot teams are using these same effects. Scaling down damage while increasing body and armor, but maintaining takeouts effectiveness is going to see teams turning to high defenses to resist takeouts, and high amounts of...
  7. A.mungo

    Paralyze and Death Curse functionality

    As a note, it was just someone's assumption that NPC damage was not going down. NPC damage has gone down almost across the board. Of the 255 characters in the 2.0 Monster database only ~5 that will swing more than 10 damage. Again it is my assumption that your local plot teams will just write...
  8. A.mungo

    Paralyze and Death Curse functionality

    Any thoughts on the following? 3. Weakness - half damage rounded down to a minimum of 1 (due to new scaling damage reduction should also be scaled appropriately) 4. Cleanse - works as normal 5. Silence - works as normal 6. Destruction - double damage from numeric damage sources (lowered due to...
  9. A.mungo

    Paralyze and Death Curse functionality

    Funny story about that. In the current National Monster Database available, there was actually an abundance of things that were immune to death that has been removed in preparation for 2.0. The following classes all lost their immunity to Death (as far as monsters were concerned) Undead...
  10. A.mungo

    [0.9] Paragon Paths

    Posting off my phone is weird. What I meant was ARC as the authors should define that all aspected rituals can be aspected by the choice of the player when the ritual effect has a choice.
  11. A.mungo

    [0.9] Paragon Paths

    See post below
  12. A.mungo

    [0.9] Paragon Paths

    I believe the trades and crafts section, and crafting skills to meet Paragon requirements are two different things, though as this is all only written by ARC, only they would be able to answer for sure their intention. @Polare The paragon requirement for what does and does not constitute a...
  13. A.mungo

    [0.9] Why Does Teacher Still Exist?

    Not to be a naysayer here, but the idea of teaching well, and just teaching are two different things. We have come to expect a certain level of literacy or otherwise from our modern day educators, but elves in the hunter gatherer days im sure were able to teach someone how to shoot a bow long...
  14. A.mungo

    Paragon Paths - What is our goal, here?

    That's just it though, if it is nationally codified, it can actually travel. That's the big issue with the way it is right now, someone leaves a game where they have access to void magic, and they are just another earth scholar, and I will 1000% never let a custom transform or weird custom...
  15. A.mungo

    Paragon Paths - What is our goal, here?

    As a note, please understand that I recognize the difference in what a 10th level character and a 30th level character can do per day. When I speak of things rarely having anything to do with a PVE environment, I am speaking on all things being considered evenly from a plot perspective. A 10th...
  16. A.mungo

    Paragon Paths - What is our goal, here?

    Sadly we can look at the opposite as well, as an example, look at the number of hybrid classes on high level teams. If we were talking about OOG pressure and scaling concerns those characters would be much better served by being a straight class and performing a role more cost efficiently. In...
  17. A.mungo

    [0.9] Paragon Paths

    My math was off as well, but I understand the intention. I think B. Would be the closest in that it only deactivates currently activated crit/back attacks (not counts all available crit/back attacks), but also does base weapon damage (i see now that i was doubling the base weapon and pre...
  18. A.mungo

    [0.9] Paragon Paths

    Duelist- LVL1 A second question about Duelist is Does disabling my back attacks and crit attacks mean that I get the bonus for currently active ones, or do I get the bonus for all back and crit attacks available to me. When no longer disabled are they considered expended? If they have to be...
  19. A.mungo

    [.9] Flurry 3

    Added separate marshal questions thread for Weapon Swings
  20. A.mungo

    Weapon Swings

    "A weapon swing should progress between 45 to 90 degrees. If you are merely moving your wrist back and forth to cause your damage, then you are not fighting correctly and may be subject to disciplinary action" Page 94 ARB 1.3 Recently this question came up about how to rule on weapon swings...
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