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  1. Tantarus

    [.11] Weapon Shield

    This will just force npcs to add one more slay or whatever to mobs so they have any hope of landing it on a PC.
  2. Tantarus

    [.11] Doom Blow, is it good?

    So, I am building a rogue for the next playtest. And 5 build for doom blow that it isn't even a strike to itself just seems underwhelming. 5 Build for a augmenting skill rather then having a true capstone skill that stands on it's own just seems meh. I admit I havent messed with rogue much in...
  3. Tantarus

    [.11] Refitting Arcane

    I feel like it did at some point far in the past. Which is why you might think that.
  4. Tantarus

    [.11] Refitting Arcane

    Arcane Armor does not require blacksmithing to refit in 1.3.... "Refitting Arcane Armor DOES NOT require the blacksmith skill. To refit Arcane Armor, the individual must kneel for one minute and concentrate." - Source, the ritual scroll
  5. Tantarus

    [.11] Retribution question

    Honestly I would not be sad to just see the ritual go away, along with all bounce effects.
  6. Tantarus

    [.11] Retribution question

    I only have 24 for this weekend :/
  7. Tantarus

    [.11] Retribution question

    My understanding, mostly from asking on these boards, is that you only call bane, not the defense used to trigger it. Is this not correct? Cause I have used like 40+ of these over 2 playtests that way and never had anyone make mention of it.
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