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    Copy Formal Catalyst Requirement

    That is correct. If a scroll even just *supports* a Catalyst, Copy Formal needs its Catalyst to copy that scroll. -Bryan Gregory ARC
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    Empowerments and 2.0

    The basic Ritual Casting rules haven't changed in 2.0. They do a pretty good run down of "here's how to cast a ritual step by step : get this together, get that together, make sure you're doing this, make sure you're doing that" as a process. edit: Or just ask Polare in-game for an overview at...
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    Empowerments and 2.0

    True Empowerments, as written, do not travel, and are not intended to travel. Chapters can always do whatever they want with LCO stuff - if one chapter wanted to say "we allow True Empowerments to come in from other Chapters" they could do so, but I would strongly advise a "case by case" basis...
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    Empowerments and 2.0

    Unless otherwise specified, the National Chapter would become the chapter of origin. This limits how useful True Empowerment might be on multi-chapter created items.
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    Empowerments and 2.0

    Getting "free" traveling Rituals with True Empowerment rapidly became abusive, where characters would create tons of little items each with a True Empowerment "bonus" rit on it. This effectively multiplied standard rituals at little to no additional cost, instead of being unique special...
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    Empowerments and 2.0

    Good morning folks, The Prerelease packet leaves some questions in the air as to what happens with the True Empowerment Ritual Manipulation. Now that we have final text for the rulebook, I wanted to post it here so Chapters can start using it if they want to: Empowerments in general: Some...
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    2.0 conversion resources

    I suspect you have not updated your version since various updates were made to the master sheet. Reopen the original and copy the "summary" data to your version, and you should see this (and some other items) fixed. -Bryan
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    Item Conversion Questions

    ARC has previously issued "best practices" guidance that each batch should have its own separate tag. You might have multiple tags with the same physrep #, but each tag would have its own MI number as it's a separate batch. This isn't a requirement, but it's strongly suggested for a variety of...
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    Item Conversion Questions

    That's not universally true. Different chapters do this differently - for example, I've had LCO scrolls both with and without components depending on the chapter. In general I would expect LCO scrolls that come "with components" to translate to other LCO scrolls that come "with components", and...
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    Item Conversion Questions

    To answer some questions: - Brandon has it right - each batch is independent. If you have two 300 point batches, you can move them onto the same item, but they must remain separate batches. This might mean they have different durations, are different Aspects, etc. etc. and that you cannot...
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    Alliance 2.0 : Prerelease

    Good morning! I updated the packet to version "b". This contains only small corrections and edits which have already been released in this forum. - "Mental Powers" was changed to "Mental Abilities" to remain consistent - Higher Manifestation was properly marked as 4 HM points in its text...
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    Armor/Production item conversions

    Across a player's production items, the value of some items will go up (e.g. Laugh gasses turning into Enfeeble gasses) while the value of other items will go down (Armor suits, Wizard Lock scrolls). Trying to update every item to equal its new value is asking for a lot more work when we...
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    Disarm/Shatter Strike Clarification

    Chris has it right. "Target" is the person you are aiming at. "Target item" is the thing you are announcing. -Bryan
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    Disarm/Shatter Strike Clarification

    Page 10 is out of date, it got missed from a previous version. When calling Shatter/Disarm with a weapon, you: (a) need to call your target item (b) need to connect with your target, which is made much easier if you have the Strike keyword attached Note that the PC skill gives the Strike...
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    Focus

    That's why the ARB is being updated to 2.0 :D Keep in mind that the packet explicitly notes at the top "This is intended to be used in conjunction with the ARB 1.3, if something hasn't changed in the packet it's still in effect from the ARB". -Bryan
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    Focus

    It's safe to assume that if something isn't otherwise specified, 1.3 restrictions are in place.
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    Spell Swap Changes

    It was updated as a balancing change for the fact that it no longer requires a "previously expended" spell. Before this change: 10 seconds, but if you didn't memorize say a Solidify, and you wanted one, you were out of luck. After this change: 60 seconds, but you can swap to any (applicable)...
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    Clarification on Channeling Source Physreps

    To be blunt, I'd expect a Marshal to look at it and go "yeah, that fits the intention" and allow it. There's always going to be gray areas between "intention" and "RAW". We do the best we can, but we also can't cover every possible case. There's going to be items that shift between #2 and #3 (a...
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    Focus Mechanics

    Note that the "2.0 Item-Scroll-Production Helper" doc has now been updated to use the Source verbiage instead of Focus (where appropriate). This affected 3 Rituals: Explosive Demise, Enhanced Focus, and Greater Focus. -Bryan Gregory ARC
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    Clarification on Channeling Source Physreps

    Keeping in mind the official verbiage of: "Channeling Source" for long form, "Source" for short form, "Wand" for a Celestial-specific Source, and "Relic" for an Earth-specific Source. A single item may not *normally* be two different types of Source. The Enhanced Source Ritual explicitly...
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