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    [0.10] Constant Damage Scaling

    I can’t echo this sentiment fiercely enough.
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    0.10 - Takeout Abilities: Are they needed?

    I have always been a fan of debuffs, soft crowd control, or effects that can be easily broken without players needing to expend resources - provided they’re thinking intelligently. I feel that we should be looking to use effects that allow players to continue contributing to encounters, even...
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    [0.10] Constant Damage Scaling

    I currently play a 40+ Fighter who has exclusively purchased Weapon Proficiencies and Parries. Originally I had picked up various Prepare to Die skills, but came to the realization that they were essentially useless in the environments I was playing in, and Forge dropped them. Prepare to Die...
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    Maelstrom February 9th - 11th Preregistration

    Preregistration for the upcoming February Maelstrom event is now open. Please find the link to the preregistration form HERE. You can pre-pay for the event Here. Preregistration will close at 23:59hrs, Pacific Time, on Friday, February 2nd. PLEASE NOTE THAT THERE WILL BE NO PC MEAL PLAN...
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    Shatter/Destroy in your chapter

    I see Shatter used fairly regularly both at home, and when I travel. It comes in both martial and magical form. Recently in San Francisco we even ran into monsters that had Shatter by Voice.
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    2.0 - A power gamer's dream come true?

    Speaking from the perspective of my own chapter at least, the majority of our active, regular posters here on these v2 forums are below our chapter’s Average Player Level. The perspectives of all player level ranges are critical, because while yes, we want to have a game that is welcoming and...
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    v0.10 - Poll - Perception of combat resolution

    I voted as though I had translated my character exactly as is. I will not be playing that character, as the v0.10e packet puts me in a position where fulfilling my former role would no longer be viable. If I did translate that character, I would be experiencing more than a 50% drop in my base...
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    v0.10 - Poll - Perception of existing character enjoyment

    I have had the opposite experience, and will need to agree with Wolsey. Until I had a considerable number of Cloak items, I spent the majority of my time in combat CC’d from spells or alchemy. The experience was so miserable that I switched to NPC’ing for several years because it was utterly...
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    v0.10 Empower Warrior

    I see the stacking of Critical and Back Attacks as a deliberate misstep versus v2’s stated design goals. I see this ritual as doubling down on that misstep. I would see any changes that go against the stated intent of the transition to be issues, and would be deeply puzzled as to how they have...
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    v0.10 - Poll - Perception of class value

    In order to properly support my team with the Cloak and Expanded Enchantment removals, and with the v0.10e unplayability of Fighters, I would need to switch from Fighter to Earth Scholar.
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    v0.10 Empower Warrior

    Personally I would prefer to see this Ritual removed, and Critical and Back Attack stacks capped at 3. Critical Attacks then adding to Weapon Proficiencies for the purposes of two handed weapon bonus damage calculation. One of the core design goals of v2 was to reduce damage bloat. The v0.10e...
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    v0.10 - Mettle vs Disarm/Destroy

    I absolutely agree.
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    [.10] - Relics impressions

    That’s a bit harder of a statistic to provide. Unfortunately there are substantial in game social, cultural, and economic factors, as well as out of game donation, travel, staff, etc. factors that ultimately contribute towards what that resulting final distribution looks like. For example, some...
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    [.10] - Relics impressions

    One of the most important things people need to realize in doing this rollout is that level range and class breakdowns, as well as campaign culture, are drastically different across all chapters. Every game is meaningfully different than every other, in significant ways. Things that work (or...
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    [.10] - Relics impressions

    From our last game’s preregistration list, with no changes based on who ended up showing or didn’t, our class split was roughly (to the best of my recollection) as follows: 13 Fighter 6 Earth Templar 5 Earth Scholar 3 Celestial Scholar 2 Earth Adept 2 Rogue
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    [.10] - Relics impressions

    I can't speak Nationally, but locally, we're at around 19.53 APL.
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    v0.10 First impressions

    I picture the broken one. It’s mine. You broke it.
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    v0.10 First impressions

    That is from the compiled 0.9 feedback form.
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    v0.10 First impressions

    From a purely unbiased data analysis perspective, I have to say that Tulbor’s statements are correct in spirit. The feedback received from the playtesters aligns with his perspectives. Unfortunately the 0.9 feedback form does not include a section that asks what class someone primarily plays, so...
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    v0.10 First impressions

    I'm curious how many playtests you have participated in, as a Fighter. How much content those playtests contained, and what your experiences were on the receiving end of takeout effects as a Fighter over the course of the day. Did your playtests contain enough content to represent a full...
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