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    Persistent Damage Cost Change

    Our playtest this weekend demonstrated this quite readily. Takeouts or per day skills were viewed as being excessively powerful, or being the only way to go. The majority of NPC's felt that their damage, even when swinging 10's was mostly irrelevant unless accompanied by a takeout carrier. As an...
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    Race Balance: Hoblings

    Hey now! Standards of beauty is the only racial ability humans get, don't take that away from us! ;)
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    A Different way to deploy 'Paragons'

    Do you feel that weapon selection choices, utility tools like alchemy or legerdemain, and the ability to potentially dabble in spell trees does not currently provide adequate options for character differentiation? Do you feel that the current Paragon setups does so meaningfully? How do you...
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    A Different way to deploy 'Paragons'

    I feel this experience may vary by chapter or individual. Just looking at my local chapter, I don't really feel that when I need to bring someone along on a module, that I can pick any two characters and say, "Take whoever, they're basically the same." Is this a challenge that you run into locally?
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    Should Flurry be a national rule or a local rule?

    My experience aligns with this entirely. I have never experienced new players calling the combat intimidating. What I find intimidates them is having to learn a 200 page rulebook that's overly complicated.
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    A Different way to deploy 'Paragons'

    @Lurin How would this interact with Spirit Forge? Let's say I have 200 build. I drop 100 of that for Paragon related stuff. I Spirit Forge. What happens? Am I forced to take an equivalent amount of Paragon related stuff? Do I get my build back? Do I lose it forever? What happens if I Spirit...
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    Combat enjoyment Poll

    I play Alliance because I enjoy the medieval fantasy setting, and because there are storylines and motivations behind the fighting. That being said, there are other similar games that I don't play because their fighting rules are not enjoyable to me. Alliance has managed to find a reasonable...
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    Shield Size Increase

    My shield size would go unchanged. I picked up a wonderful custom board that I will be using regardless of what the maximum size is. If I hadn't, I'd maybe go up one inch on my shield size. I used to use a 26" round in Alliance, and I actively use a 27" round in Amtgard, Belegarth and Dagorhir...
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    Experiences of a Fighter in 2.0

    What you're seeing stems from my earlier statement of "apples to oranges". Shield coverage is a flat number. It has a surface area. You can't make it any bigger. You can re-position it, you can shift your body behind it, you can swap between a strap or a punch to change the way it works...
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    Is Your Chapter Running Play Tests?

    San Francisco has run three playtests so far. One for each of the 0.6, 0.7 and 0.8 playtest cycles. All playtests were run as fully repped game days, representing roughly a full logistics period of content. Scrolls, potions, and other production items were provided. Combats were objective based...
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    Experiences of a Fighter in 2.0

    This is an instance of comparing varying degrees of player skill. This is not a standard assessment of equipment ratios. Two players of different body sizes and types, of similar skill levels, should see equally relative success when using shields that cover similar percentages of their body.
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    Experiences of a Fighter in 2.0

    Al can make up for the range that your reach provides through footwork, battlefield positioning, and baiting you into over extending. Shields and weapons do not provide the same functions, and are not used in the same fashions. They are unfortunately apples to oranges when compared as such.
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    Experiences of a Fighter in 2.0

    I feel like the shield rule is a positive change to fighters (or any shield user in v2). Everyone is different heights and builds, and capping a shield at 26" for a 6'8" person of broad build is silly. They should be able to benefit from the same percentage of coverage from their shield as a...
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    Corrupt - Is this ready for use?

    I would change my vote if I could, at this point. During our rounds of playtesting, the only times Corrupt came out were in very clean, clear, unmuddied situations. Given the heavy and thorough breakdowns that have been provided in this thread, I can definitely see multiple potential failure...
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    Experiences of a Fighter in 2.0

    The rules can solve this problem by providing equitable access to defenses across all classes, as a fundamental component of their skill trees. Plot and scaling should take the game from "playable" to "outstanding". They should not be required to make the game playable at its base level. All...
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    Experiences of a Fighter in 2.0

    NPC cards are not a nationality regulated aspect of the game, unlike the core Alliance rules. Local Plot teams have the liberty to modify them as they see fit. This means added body, added defenses, added takeouts, added immunities, added carriers. This innate flexibility and the inevitable...
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    Experiences of a Fighter in 2.0

    This has been my experience across the last three cycles of playtesting. As an NPC, I dropped 200 damage as an Elemental Lord/Knight into a Fighter who just walked away, got healed and refit his armor. Then, a single Gnoll alchemist with just a shield and some gasses nearly wiped the PC's. We...
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    Experiences of a Fighter in 2.0

    This just happened to me at our event two weekends ago. My Friday night was dedicated to running guest plot, so I was only able to go on modules on Saturday. All three of the modules I went on were loaded with takeout effects, whether it was through spells from endlessly spawning casters...
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    Earth Wands

    Great! Thank you Cory.
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    Earth Wands

    For the Potion Maker, those 60 build are only going towards making those 400 points of healing potions. Nothing else can be done with it. This method of healing also requires coin to cover the production costs, demonstrating a potential economic hurdle if costs grow excessive and revenue is...
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