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  1. MaxIrons

    [.11] Channeling Playtest Experiences

    Damage/Healing math (for pure scholars): Channeling - 3xp per 25 points, unable to be meditated back. That's 8.3 damage/healing per xp. Evocation / Healing - 25 XP per 225 points, able to be meditated back until it lands. That's a full column at 9 damage/healing per xp. This means that...
  2. MaxIrons

    [.11] Oregon Playtest - Sept 21-23 - Thoughts and Musings

    HoP notes: Having looked at the cards, most of them were just reskins of 1.3 monsters, and 1.3 monsters had body to compensate for melee, and resists/cloaks etc... to deal with magical stuff. I will say that the cards are MUCH more susceptible to damage, and pretty beefy against Crowd Control...
  3. MaxIrons

    Plot Announcements 24.SEP.2018

    Hello everyone! This is to make sure that everyone can get the proper plot announcements for the 02-04 NOV 2018 Alliance Oregon game. 1. Due to rapid turn around, only group down times will be accepted and they must be received no later than 30.SEP.2018. We cannot give any exceptions to this...
  4. MaxIrons

    [.11] Poison Cache and Staff edge case?

    It's under section 6.1 for Alchemy Changes: "Staves no longer have an exception allowing them to handle multiple coatings at once."
  5. MaxIrons

    September 2018 game announcement / Teaser

    Because I'm a doofus I forgot to post these here instead of just the Facebook group. INCOMING TEASER FOR THE NEXT GAME! There is news of celebration all throughout Sedovia with the accomplishments of the Foxbridge adventurers! The king has declared a week of celebration and a feast...
  6. MaxIrons

    Tiny Circles of Power and Intruders

    This is one of those cases where if the players did this on the field and couldn't come to an understanding I would give the following (NON-ARB, NON-ARC) field ruling: "The attacker may absolutely choose to be in the circle. The attacker cannot leave the circle by choice. Combat is unsafe in...
  7. MaxIrons

    [.11] Magic Strike needs to be General

    THE most important thing that can be done right there.
  8. MaxIrons

    [.11] Character Management Application - Free Play

    Ignore this. I was herp-a-derp-de-diddly-derping
  9. MaxIrons

    [.11] Magic Strike needs to be General

    I really do prefer the Keep It Simple Solution I proposed above to all of the concerns. Magic Strike: General Healing/Chaos Strike: Earth Elemental Strike: Celestial Each school has something the other can't, but neither has more than the other. In addition, unless it's specifically a monster...
  10. MaxIrons

    [.11] Escape Act and Spell stores.

    That's a pretty good catch!
  11. MaxIrons

    [.11] Appears to heal me

    Not to be flippant Muir, but I have direct experience of, not just a conceptual framework, both with and without the "Healed" call, as a PC and an NPC. I will tell you that the addition of the LCO "Healed" call has made combat better on both sides. As I have that direct experience I'd like to...
  12. MaxIrons

    Upcoming play test lay on

    INCOMING TEASER FOR THE NEXT GAME! There is news of celebration all throughout Sedovia with the accomplishments of the Foxbridge adventurers! The king has declared a week of celebration and a feast throughout the kingdom. As those of you headed back to Foxbridge arrive it seems the whole place...
  13. MaxIrons

    [.11] Appears to heal me

    I'll be honest, if it doesn't make it as a national rule, I'm going to very strongly ask my owner for "Healed" to remain a LCO call for anything healed by something other than Healing or Necro (I'm personally okay with sneaky necromancers).
  14. MaxIrons

    [.11] Intercept

    Down that path lies madness...
  15. MaxIrons

    [.11] Cloaks versus Weapon strikes, and Carriers.

    Since I haven't seen anything that changes the "resist/immune to part means immune to all" paradigm of 1.3 in the 2.0.11 packet, that sounds right to me.
  16. MaxIrons

    [.11] Staff vs Twohanders for blocking

    So, let's look at this another way. Why don't you want to just take staff instead of 2 handed edge then? There must be a reason that you want to take the more expensive weapon, whether aesthetics, a mechanical advantage, or a reason I haven't thought of. If it's a difficult choice due to...
  17. MaxIrons

    [.11] With necromancy I corrupt... me?

    My interpretations based on the rules: You are slain and immediately become a Greater Undead under the absolute control of yourself because you are still the caster. You have no memories of your non undead life, but are intelligent and know your abilities and items. In short, you're...
  18. MaxIrons

    [.11] Some help with new damage calls

    I as a reasonable plot member, who sees this behavior distorting the game can do two things. 1. I can contact the player and say "Hey, you're distorting the game. Can we work together to stop that? Otherwise the plot team is going to have to do something, and we would much rather work...
  19. MaxIrons

    [.11] Are you Healed?

    No argument on the intent. Juzt a personal preference to reduce the amount of verbal back and forth on the field. It makes puzzle monsters a scoche more difficult to use. I think it's a net gain for the game to just ID that Flame heals the Flame Elemental and be done with it. But... that is...
  20. MaxIrons

    [.11] Are you Healed?

    I know Oregon has an LCO calls of Healed if healed by a non-standard effect group. (Healing and Necro are the two standard effect groups). We also have Altered where you take something as something else. Though it doesn't tell you what that something else is. (Classic example is a bird...
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