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    New Logistician!!

    I'm not sure what concerns there are about walkie talkies. You have 4-8 of them in chargers or you buy the home stations and put one in monster camp, logistics, the tavern, and perhaps a building in the forest. I used based stations for an event or two and they worked out great. While it may be...
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    Order of defenses

    So that really is the only time you may want to not have a dodge- is if there is an odd trap or monster ability from plot. But counting on that in combat would be very odd. But I guess it could come up if it's being used here. ~B
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    Order of defenses

    Well besides LCO effects (which I don't know whether they can be dodged in Seattle or not <they could be dodged back in 6th>), I can't think of any other effect that wouldn't keep your dodge as the last key defense you have. ~B
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    Order of defenses

    Okay... I can't really argue on voice carriers because I can't find them in the book. I thought they were all taken out. I haven't heard anything use a voice effect in a long time because it used to conflict with so many rules. Is it in an errata? ~Barry
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    Order of defenses

    I know it's an assumption, but I'll ask why? Why would anyone want to DODGE an effect before using a dumb resist? Except for when immobilized and your are helpless anyhow, a dodge should be the last thing that is used in your line of defense calls (as it is the most powerful and all-encompassing...
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    New Logistician!!

    Okay Sarah.... my partial list of ideas for logistics. I've done many of these things before, so they work. If you have questions or comments let me know. These may or may not work for you entirely based on your own style of running things. 1- Put a character file in place at logistics that...
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    New Logistician!!

    Edited post... see next
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