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    Favourite Moments: April (season opener)

    Friday: • The wedding turned out to be amazing! Nirra and I finalized the vows and the ceremony in the car on the way up, and it sounded great on paper. Turns out it was even more wonderful live! Absolutely perfect! (aside from it being below freezing) Saturday: • Rory’s Squiring! Looks like...
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    Enerret March 16th - 18th Preregistration

    Yes, please do!
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    Enerret March 16th - 18th Preregistration

    It did not. Please try to submit it one more time if you can. I check the preregistration form several times a day, and update this list accordingly, so it tends to be fairly accurate.
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    Enerret March 16th - 18th Preregistration

    Reminder that this closes tonight.
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    Benchmarks for Rules Analysis

    Benchmarks are standards against which other things can be measured. Your post doesn’t actually establish any benchmarks - you’ve simply listed a series of different types of encounters, and assigned what looks like an entirely arbitrary level spread with no chapter data to support it. It has...
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    Enerret March 16th - 18th Preregistration

    Preregistration for the upcoming March Enerret event is now open. Please find the link to the preregistration form HERE. You can pre-pay for the event Here. Preregistration will close at 23:59hrs, Pacific Time, on Friday, March 9th. PLEASE NOTE THAT THERE WILL BE NO PC MEAL PLAN AVAILABLE FOR...
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    Maelstrom February 9th - 11th Preregistration

    Two players enter. One player leaves. Welcome to Maelstrom.
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    v0.10 Simplicity (With Poll)

    These effects also have a 10 minute duration in 1.2
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    .10 - Unintended Consequences of Targeting Rules

    62, with a “cap” of 124 through ritual use. When I drop Fighter in v2, and go Scholar, I am absolutely buying up to the maximum 62 points of armor. Especially with that new ritual, and the massive decrease in monster damage. As an NPC during our playtesting, non-burst damage felt practically...
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    .10 - Unintended Consequences of Targeting Rules

    I mean that NPC’s use character templates and abilities. “Add PC skills” appears on many cards. Or, normal PC race, PC class NPC’s, like bandits, pirates, mercenaries, etc. A very common build base is Fighter. So no, I mean Fighters. PC’s on the receiving end of the same abilities they’d be...
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    .10 - Unintended Consequences of Targeting Rules

    Those people with their equipment getting destroyed are probably other Fighters.
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    v0.10 Simplicity (With Poll)

    Both are listed as 10 minute timers in ARB 1.3
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    v0.10 Simplicity (With Poll)

    Please see subsequent post.
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    v0.10 Simplicity (With Poll)

    Seriously though, it feels like there’s way more stuff to keep track of in v2. There are far too many 10-minute timers. No one accurately counts them. You can’t. Especially with multiple effects running simultaneously, calling and processing effects, tracking what you’ve used, counting to repair...
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    v0.10 Simplicity (With Poll)

    There’s a flowchart for this. Shield users are clearly superior in v2, as the back of the shield serves as a convenient place to mount this flowchart, as well as other reference documents, all of which are needed to successfully engage in the “simple” v2 environment.
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    v0.10 Simplicity (With Poll)

    This happened quite often during our playtesting. As the day wore on at each playtest, and Parries were exhausted, it reliably insta-dropped people.
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    v0.10 Simplicity (With Poll)

    Completely agree. Shields are popular because shields are good. Beyond just being good, they provide additional utility through people being able to mount scrolls, potions, throwing weapons, etc. on the inside facing. They double as a loot split table, a pillow, and an umbrella. If people...
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    [0.10] Constant Damage Scaling

    I strongly feel that the way in which items are used is critical. When they are used to the benefit of those around you, then they add to the positive game experience of others. When they are used in a more individual-centric fashion, then they detract from the game experience of others. I...
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    [0.10] Constant Damage Scaling

    I feel like there is a responsibility on the Plot team to ensure that content is equitably distributed to its players, regardless of class or level, and that content so distributed is meaningful and relevant to the game at large. For example, I had the opportunity to collaborate with a fellow...
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    0.10 - Takeout Abilities: Are they needed?

    Unfortunately since Plot teams can and do customize their cards, the monsters seen in live play may vary from the database, as well as from chapter to chapter.
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