Through the other post (disarm and mediate) it occurs to me that the idea of Chaining martial skills is handled differently in different chapters.
With the removal of PTD and no flurry/powerful blows rules, but the inclusion of oversized shield, we experienced some very face paced combat where Shields/NPCs were at a disadvantage against multiple martial skills/spells being chained into them.
No holds were issued for safety in combat, but we did have one or two clarification pauses amongst smaller groups due to multiple effects hitting at the same time. This had its own slowing effect on combat and drew people out of game during those times.
The idea of removing PTD was said to be for speeding up combat, and allowing fighters to beat the speed of a character putting up new defenses, but in the disarm and mediate thread we were told that we should wait for each ability to resolve before pressing (Ala powerful blows, something we were not play testing), else we were being unsportsmanlike.
Has anyone else experienced game play issues from Chaining martial skills against other players? What about Chaining skills or spells in general, is this considered bad form in your chapter?
With Shields, without Shields, etc?
What has been your experience regarding utilizing multiple effects to achieve your desired results?
In Seattle, and Oregon, chaining has been a common tactic for my entire time playing, some of the things we fight in Oregon have upwards of 8-10 spell gaurds and swing for massive (you can bet we are Chaining as fast as we can into those). Is the style of play that includes using mutliple effects standard, or an outlier?
-Tony
With the removal of PTD and no flurry/powerful blows rules, but the inclusion of oversized shield, we experienced some very face paced combat where Shields/NPCs were at a disadvantage against multiple martial skills/spells being chained into them.
No holds were issued for safety in combat, but we did have one or two clarification pauses amongst smaller groups due to multiple effects hitting at the same time. This had its own slowing effect on combat and drew people out of game during those times.
The idea of removing PTD was said to be for speeding up combat, and allowing fighters to beat the speed of a character putting up new defenses, but in the disarm and mediate thread we were told that we should wait for each ability to resolve before pressing (Ala powerful blows, something we were not play testing), else we were being unsportsmanlike.
Has anyone else experienced game play issues from Chaining martial skills against other players? What about Chaining skills or spells in general, is this considered bad form in your chapter?
With Shields, without Shields, etc?
What has been your experience regarding utilizing multiple effects to achieve your desired results?
In Seattle, and Oregon, chaining has been a common tactic for my entire time playing, some of the things we fight in Oregon have upwards of 8-10 spell gaurds and swing for massive (you can bet we are Chaining as fast as we can into those). Is the style of play that includes using mutliple effects standard, or an outlier?
-Tony