Muir
Fighter
In the vein of the discussion surrounding Read and Write, I have similar questions regarding Teacher, as a skill.
As it stands now, Teacher is effectively a bottleneck to OOG character advancement. We go to great pains to make clear in the rulebook that OOG character class and mechanics are clearly separate from the IG world. Yet at the same time we gate the ability to buy OOG skills with Build behind another player both having spent Build on Teacher, and taking time to use it.
This disproportionately affects new PCs as well, as skills only need to be learned once to be purchased as many times as you happen to be able to afford.
I would suggest that Teacher is not appropriate as a Game Skill under the 2.0 paradigm. It does not have any game effect other than being a resource sink to let the player be nice to other players and enable them to spend their Build. The roleplay aspects of it can be easily maintained without needing to tie them to a Build-purchased skill, much in the same way that Biata Mental Abilities are not Game Skills.
As it stands now, Teacher is effectively a bottleneck to OOG character advancement. We go to great pains to make clear in the rulebook that OOG character class and mechanics are clearly separate from the IG world. Yet at the same time we gate the ability to buy OOG skills with Build behind another player both having spent Build on Teacher, and taking time to use it.
This disproportionately affects new PCs as well, as skills only need to be learned once to be purchased as many times as you happen to be able to afford.
I would suggest that Teacher is not appropriate as a Game Skill under the 2.0 paradigm. It does not have any game effect other than being a resource sink to let the player be nice to other players and enable them to spend their Build. The roleplay aspects of it can be easily maintained without needing to tie them to a Build-purchased skill, much in the same way that Biata Mental Abilities are not Game Skills.
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