The Rule
"Rituals which are powered daily must be “activated” through use of a new ability, Ritual Use. This replaces any previous Skill or Spell expenditure that was required as part of the Ritual; now, when using one of these Rituals, the only thing you spend is the Ritual Use point and the Magic Item charge. For example, Spell Parry no longer requires that a Parry be expended as part of using the Ritual (though you must still know the Parry skill), and Counterspell no longer requires that a spell be expended (though you must still have the matching spell in memory). Note that Rituals with skill prerequisites require that the character has currently spent Build Points on that skill or has been granted it through a Paragon Path (see below).
Similarly, High Magic which characters choose when to activate requires Ritual Use points just like these sorts of Magic Items. However, these High Magic abilities are no longer tied to a certain number of 9th level spells or specific spells in memory, giving them much more flexibility. These players may now spend High Magic on many more items, weighing which ones to use throughout the day against their Magic Item activations.
Characters gain Ritual Use points as they gain experience, representing their growing ability to master the use of these potent and potentially dangerous powers. Everyone starts with 1 Ritual Use point per day, with additional uses gained at the following rates by class:
Fighter: 1 Ritual Use every 15 XP [20 uses at 310 total XP]
Scout: 1 Ritual Use every 13 XP [22 uses at 310 total XP]
Rogue: 1 Ritual Use every 11 XP [26 uses at 310 total XP]
Spellsword: 1 Ritual Use every 10 XP [29 uses at 310 total XP]
Adept: 1 Ritual Use every 9 XP [32 uses at 310 total XP]
Artisan: 1 Ritual Use every 8 XP [35 uses at 310 total XP]
Scholar: 1 Ritual Use every 7 XP [41 uses at 310 total XP]
Passive, “always-on” Rituals do not require Ritual Use points. Rituals which are used to temporarily “store” abilities from other players similarly do not require Ritual Use points to activate. Some Rituals which now require a Ritual Use have gained a new prerequisite, especially those which previously required a certain skill expenditure."
My question is this: Why does a scholar get twice as many rituals as a fighter? Is it for balance, flavor, or some other reason?
"Rituals which are powered daily must be “activated” through use of a new ability, Ritual Use. This replaces any previous Skill or Spell expenditure that was required as part of the Ritual; now, when using one of these Rituals, the only thing you spend is the Ritual Use point and the Magic Item charge. For example, Spell Parry no longer requires that a Parry be expended as part of using the Ritual (though you must still know the Parry skill), and Counterspell no longer requires that a spell be expended (though you must still have the matching spell in memory). Note that Rituals with skill prerequisites require that the character has currently spent Build Points on that skill or has been granted it through a Paragon Path (see below).
Similarly, High Magic which characters choose when to activate requires Ritual Use points just like these sorts of Magic Items. However, these High Magic abilities are no longer tied to a certain number of 9th level spells or specific spells in memory, giving them much more flexibility. These players may now spend High Magic on many more items, weighing which ones to use throughout the day against their Magic Item activations.
Characters gain Ritual Use points as they gain experience, representing their growing ability to master the use of these potent and potentially dangerous powers. Everyone starts with 1 Ritual Use point per day, with additional uses gained at the following rates by class:
Fighter: 1 Ritual Use every 15 XP [20 uses at 310 total XP]
Scout: 1 Ritual Use every 13 XP [22 uses at 310 total XP]
Rogue: 1 Ritual Use every 11 XP [26 uses at 310 total XP]
Spellsword: 1 Ritual Use every 10 XP [29 uses at 310 total XP]
Adept: 1 Ritual Use every 9 XP [32 uses at 310 total XP]
Artisan: 1 Ritual Use every 8 XP [35 uses at 310 total XP]
Scholar: 1 Ritual Use every 7 XP [41 uses at 310 total XP]
Passive, “always-on” Rituals do not require Ritual Use points. Rituals which are used to temporarily “store” abilities from other players similarly do not require Ritual Use points to activate. Some Rituals which now require a Ritual Use have gained a new prerequisite, especially those which previously required a certain skill expenditure."
My question is this: Why does a scholar get twice as many rituals as a fighter? Is it for balance, flavor, or some other reason?