I can't believe I just agreed with 100% of a Mike Strauss post.
Going to be blunt.
Skill shouldn't matter. That's the whole point of our ruleset and primary selling point. "Be all you can't be" is predicated on your character sheet mattering more than your OOG ability to throw hands.
Well I guess it is a matter of opinion of what, if anything, the "Live Action" part of "Live Action Role Playing" is. Personally I read that term and come to a conclusion where I disagree with you. Moreover, if we really wanted that the be the outcome we would be increasing the gulf of character sheet abilities, not trying to decrease them.
Joe Siegel
Going to be blunt.
Skill shouldn't matter. That's the whole point of our ruleset and primary selling point. "Be all you can't be" is predicated on your character sheet mattering more than your OOG ability to throw hands.