Deadlands of Old
Baron
We've been mulling over what the biggest concerns seem to be regarding the new rules.
We can argue about which classes/races get impacted for the better or worse. Though I personally think these matters are clear, some owners and ARC members have come here and made claims contrary to the concerns many have brought up. Maybe all of that is debatable, but maybe it's not the central issue.
Maybe the biggest issue is what the proposed rules offer in terms of Power Gaming.
Magic items, for all their flaws, did offer a particular benefit. A 10th level character could load up with magic items (and I saw this often) and be able to feasibly roll with high level characters. Of course more often the opposite occurred, in which high level folks would simply hoard.
If we placed the proposed limits on magic items and kept classes and races for the most part as they are now then I think we would see a lot of improvement.
Static damage would still be an issue, but there are more moderate ways to fix that, and what we're about to see will be much worse.
Among moderate to high level characters, we'll have non-rogue classes walking around with 10+ dodges, casters with 30+ cloaks, martial classes with completely unpredictable damage output and likewise, casters with unmonitorable columns, all of which will be fairly impossible to scale for.
We've talk about turning new folks away because they've felt useless.
How much more useful do we think they'll feel now?
We can argue about which classes/races get impacted for the better or worse. Though I personally think these matters are clear, some owners and ARC members have come here and made claims contrary to the concerns many have brought up. Maybe all of that is debatable, but maybe it's not the central issue.
Maybe the biggest issue is what the proposed rules offer in terms of Power Gaming.
Magic items, for all their flaws, did offer a particular benefit. A 10th level character could load up with magic items (and I saw this often) and be able to feasibly roll with high level characters. Of course more often the opposite occurred, in which high level folks would simply hoard.
If we placed the proposed limits on magic items and kept classes and races for the most part as they are now then I think we would see a lot of improvement.
Static damage would still be an issue, but there are more moderate ways to fix that, and what we're about to see will be much worse.
Among moderate to high level characters, we'll have non-rogue classes walking around with 10+ dodges, casters with 30+ cloaks, martial classes with completely unpredictable damage output and likewise, casters with unmonitorable columns, all of which will be fairly impossible to scale for.
We've talk about turning new folks away because they've felt useless.
How much more useful do we think they'll feel now?