Suzanne
Artisan
Alliance Denver Page Rules
(These are subject to change due to insurance and site restrictions)
Updated: 4/13/2022 (SMB)
(These are subject to change due to insurance and site restrictions)
Updated: 4/13/2022 (SMB)
Alliance National Page Rules:
Players that cannot participate in combat are called “Pages.” One category of Page is players under 16 years old. Aside from this designation, there are no national page rules. The Alliance Rulebook does not give any official Page Rules. Rather, it has a set of common policies and allows each Alliance chapter to set its own age-related limits and policies.
Adults over 18 who cannot participate in combat (sometimes called “Medical Pages”) usually follow policies very similar to the Age 13 and under Page rules outlined below. That said, the policy below explicitly addresses underage Pages in Alliance Denver.
Alliance Denver Page Rules:
General statement and philosophy:
Alliance Denver is an explicitly adult, mature game. Games run late into the night (and the following morning). Both characters and players use adult language frequently. All parents and guardians should expect that these aspects of the game will not be changed in order to accommodate younger players.
In this document “guardian” refers to a “Legal guardian,” which is a legal term and does not include siblings:
Page types:
- Ages 9 and younger - (Minor Pages) (ADL will supply two Blue wristbands, 100% Silicone) Children younger than 10 years old will not be allowed to participate in Alliance Denver games at night and should stay away from combat (50 yards or more) during the day. They must remain with their legal guardian within arms reach. At no point in time is a Minor Page to be in the care of anyone other than their legal guardian(s).
Note: Minor Page character may not purchase a weapon skill
- Ages 10- 13 (Basic Pages) (ADL will supply two Yellow wristbands, 100% Silicone) - These players must start out by following all the Basic Page rules (which means no combat of any kind). They must remain 30 feet or more from combat, however may touch cast if the member is brought to them out of the combat area. They must remain within the voice range of their legal guardian. After playing three events under these rules without any problems, they may apply to become an Advanced Page.
- Ages 10- 13 (Advanced Pages) (ADL will supply two Green wristbands- These will glow in the dark, 100% Silicone) - Once designated an Advanced Page, these players can engage in ranged combat and spells. They will get the chance to engage in melee combat under certain circumstances. They must remain within eyesight of their parent/guardian/designated chaperone/page marshal.
- Ages 14 & 15 (Epic Page)- At age 14 (With at least 3 events of participation), all Pages are no longer required to wear a wristband. As long as they are accompanied by a parent/guardian/designated chaperone/page marshal (within line of sight) they may play as if they were an 18+ adult (full combat, full spells, etc.). When a page turns 14 they may reset their character’s skills and re-buy them (a.k.a. reforge), allowing them to buy weapon skills.
- Ages 14 & 15: At age 14 (With less than 3 events of participation), They are considered Advanced Pages (ADL will supply two green wristbands) until they have had time to learn how the game works and how they feel about combat. We will spend extra time with these players so they learn the game and how to engage in it.
- Ages 16 & 17: If they have a legal release signed by a parent or legal guardian, these players may play unaccompanied as if they were 18 and over.
- 18+ adults sometimes take “Medical Page” or “Adult Page” status due to medical concerns. They wear an orange medical wristband and must abide by the Basic Pages - Gameplay rules but are otherwise exempt from these policies.
Registration and Logistics:
- Required: The parent or legal guardian of the page must be present at the game and must be a PC or NPC during the entire event.
- Required: In all cases, the parent or legal guardian of the page must inform the chapter that they are bringing a page to the game.
- Required: The parent/guardian must also email logistics.alliancedenverlarp@gmail.com to inform them you will be bringing a young player so that we can have everything prepared on our end. This must be done by the pre-registration deadline.
- Required: All pages must be pre-approved (see #2 and #3 above), pre-paid, and pre-registered. A page that shows up at an event without having done these three things will not be allowed to attend the event.
Behavior and problems:
- The parent or legal guardian is responsible for the page’s actions and must remove the page from the site if asked.
- Any page that knowingly cheats in the game (ignoring blows, not recording spells cast on their character sheet, etc.) will face consequences. Repeated offenders may be asked to leave without appeal.
- Any page that is disruptive does not obey these rules, or in any other way is deemed to be harmful to the game will be asked to leave without appeal.
All Pages under 16 must be accompanied:
Required: The parent/guardian must physically stay with their page (Basic or Advanced) when the page is actively playing, except in the following circumstances: (Minor pages must ALWAYS be with their guardian)
- Pages may take short (<20 min) trips unrelated to the game (to the bathroom, to their cabin to get something, etc.) but may not do anything game-related on their own.
- Pages may play the game away from their parent/guardian in the following situations (assuming they have permission from their parent/guardian):
- When invited to accompany a Page Marshal or a Plot Member, we will always follow the Rule of Three in these circumstances.
Basic Pages - Gameplay:
- Required: Basic Pages can only play while wearing a Yellow wristband that marks them as a Basic Page (Yellow means “no combat”). ADL will supply this wristband to be returned at the end of the event.
- Required: Basic Pages cannot carry melee weapons or weapon tags at any time. They may carry all other in-game items and can be searched as normal.
- Required: Basic Pages that PC may not purchase combat or weapon skills. Basic Pages that PC can purchase role-playing and crafting skills such as Educated, Healing Arts, Create Potion, Craftsman, etc. Alchemy and Create Traps can be purchased but no packets may be thrown.
- Optional: Basic Pages that PC may purchase spell casting skills for touch-casting only, and may create and use Potions or ingestible Alchemy. The parent/guardian is responsible for the Basic Page’s character sheet, which will be audited from time to time.
- Required: Basic Pages cannot be involved in combat in any way, except for touch cast healing or repairing armor, 30 feet from combat. There are effects that might prevent a Basic Page from leaving a combat area when they would otherwise need to do so (e.g., unconsciousness, Pin, Web, Prison, etc.). If a Basic Page finds themselves in such a situation they will put their hand on their head and move out of the way, keeping the effect once they find an appropriate location. The Basic Page may need to explain “I’m moving out of combat before resuming.” if other players are engaged with them.
- Required: Basic Pages can be hurt/killed in the game. Basic Pages are responsible for understanding the rules for how this works:
In order to affect, hurt or kill a Basic Page, a player must stand near the page and call out the effects and weapon damage without physically hitting the page with weapons or packets (hit the ground near them, for example). It is assumed that every weapon and packet attack hits the page. As with an adult player, the page can call out appropriate defenses, and can run away or yell for help.
A Basic Page can be given a Killing Blow. All other rules concerning healing, resurrections, and other in-game ramifications apply as normal.
Advanced Pages - Gameplay:
- To become an Advanced Page the page must do the following:
- Play in three Alliance Denver events as a Basic Page.
- Get a recommendation from a Page Marshal or Plot Members, attesting that the page has displayed good knowledge of the rules and good immersion and roleplaying ability.
- Request, take and pass an Advanced Page test from a Page Marshal, Plot Member, or Staff (following the Rule of Three), after which a recommendation will be submitted to the Owner(s).
- Advanced Pages can only play while wearing a green wristband that marks them as an Advanced Page. ADL will supply this wristband to be returned at the end of the event.
- In designated small-scale situations (Usually called Page Mods), Advanced Pages can engage in full combat (with melee weapons). These occasions are explicitly designated by a Page Marshal or Plot Member. In these circumstances, Advanced Pages may carry melee weapons (and associated tags). This means Advanced Pages may wish to take at least some basic melee weapon skill, even though they will only be able to use it in special circumstances.
- In all other combat situations (roving monsters, field battles, etc.), Advanced Pages may not use melee weapons as part of combat. They may use ranged attacks (thrown weapons, bows/crossbows, spells, alchemy, trap globes, etc.)
- In all other combat situations: Advanced Pages can be hurt/killed in the game. Advanced Pages are responsible for understanding the rules for how this works:
In order to affect, hurt or kill an Advanced Page, a player must stand near the page and call out the effects and weapon damage without physically hitting the page with weapons (hit the ground near them, for example). It is assumed that every weapon attack hits the page. As with an adult player, the page can call out appropriate defenses, and can run away or yell for help.
Note: An Advanced Page can be given a Killing Blow. All other rules concerning healing, resurrections, and other in-game ramifications apply as normal.