Brukaviador
Newbie
I've been LARPing for a year and a half in Underworld, so now I'm trying to be extra careful about figuring out the differences between the two systems, and I'm having a difficult time understanding Alchemy.
Weapon Coatings:
When striking an enemy with a weapon coated in alchemy, I get the feeling some of the recipes will affect the target through armor and some must hit body. I'm confused as to which is which. Is there a rule of thumb to follow, or a comprehensive list I can consult?
The book says a weapon coated in Alchemy is good for only one swing, hit or miss, then it's used up. Does moving my weapon to parry an incoming swing count as using it up, or is it only used up when I actually attack and state a damage call?
Vorpal Coatings:
Does the vorpal recipe affect armor? The book just says to increase the damage amount called during a swing, but do I have to call two different things depending on if the target is armored? Like base weapon damage if they have armor and weapon+alchemy if they don't? In which case, how would I tell if their armor is hidden or breached?
Gas globes:
Gas globes are treated as area of effect spells in Underworld, which means they can't be avoided with the dodge ability. I'm getting that's not the case in Alliance, but thought I'd ask. So dodge or no dodge?
Production Costs:
I guess this one depends on the answer to the last two questions, but if weapon coatings are stopped by armor and gas globes aren't, why are weapon coatings more expensive to make? It seems the costs are calculated by usefulness, so I'm not quite getting why weapon coatings are harder to create.
Weapon Coatings:
When striking an enemy with a weapon coated in alchemy, I get the feeling some of the recipes will affect the target through armor and some must hit body. I'm confused as to which is which. Is there a rule of thumb to follow, or a comprehensive list I can consult?
The book says a weapon coated in Alchemy is good for only one swing, hit or miss, then it's used up. Does moving my weapon to parry an incoming swing count as using it up, or is it only used up when I actually attack and state a damage call?
Vorpal Coatings:
Does the vorpal recipe affect armor? The book just says to increase the damage amount called during a swing, but do I have to call two different things depending on if the target is armored? Like base weapon damage if they have armor and weapon+alchemy if they don't? In which case, how would I tell if their armor is hidden or breached?
Gas globes:
Gas globes are treated as area of effect spells in Underworld, which means they can't be avoided with the dodge ability. I'm getting that's not the case in Alliance, but thought I'd ask. So dodge or no dodge?
Production Costs:
I guess this one depends on the answer to the last two questions, but if weapon coatings are stopped by armor and gas globes aren't, why are weapon coatings more expensive to make? It seems the costs are calculated by usefulness, so I'm not quite getting why weapon coatings are harder to create.