The following LCO effects are posted per http://alliancelarp.com/forum/threads/announcement-of-unusual-lco-plot-effects.18736/
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Wrack
This effect is part of the "Curse" group and may be heard to be delivered via any or all of the following: "I curse you to be wracked", "Arcane wrack", "Magic wrack", "Spell Strike Wrack". It is not intended to be used as a weapon or claw carrier attack.
The Wrack Effect functions mechanically identically to the Paralysis effect, but with an added RP effect. The character subjected to the effect is also in excruciating pain - as in a 12 on a 1-10 scale.
The effect may be removed, cloaked, baned, or otherwise avoided just as any other effect in the Curse group.
This is an NPC-use only effect unless players are otherwise notified. Any such change will be posted to the boards immediately after such a change occurs on stage.
Arcane Plague
If a PC should be hit with a “Arcane Plague” carrier (packet or claw), it is taken as an immediate Death effect, followed a moment later by a Create Undead effect. If the character receives a Life affect in any legitimate fashion before they have ended their Death count, the effect ends.
If the PC resurrects from this effect, they will be notified of further game mechanics at the Earth Circle. Should anyone who has the Regeneration ritual effect on their spirit resurrect from this effect, they should see an NPC member of staff as soon as possible.
"Arcane Plague" is part of the "Other" effect group and may only be avoided by a Dodge or Phase at this point in time. PCs under the effect of the Spirit Store and Controlled Spirit Store will take no damage from "Arcane Plague".
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Other LCO oddities of note at AGB:
::Hive Mind::
There do exist in our chapter certain creatures that have the ability to share/communicate information with/between other creatures instantaneously. Whether it is a communal mind, or an instantaneous awareness: the hive/group knows (resistance is futile)
::Instantaneous Rifting::
There do exist in our chapter certain creatures/NPCs that have the ability to rift instantaneously without a three count.
::YELLOW PACKETS::
Yellow colored birdseed throwing packets have a distinct LCO use at AGB for a monster ability. Please avoid using yellow cloth when making packets for your character.
::Odd sounding 3-counts::
Within our chapter there are three count calls of varying nature that may occur, such as "I infest you 1, I infest you 2, I infest you 3". Should you be uncertain of the specifics of such a call from a NPC (for example: werewolf, elosdi, vampire, etc.), plot/NPC camp will be happy to let you know what that 3-count means. In fact: we'll also be happy to know when your character has been the subject of such 3-counts for plot reasons.
:: Production Wild Cards ::
We have some added LCO tags for our players with production skills! Check them out here: https://alliancelarp.com/forum/threads/production-wild-cards.16185/
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Wrack
This effect is part of the "Curse" group and may be heard to be delivered via any or all of the following: "I curse you to be wracked", "Arcane wrack", "Magic wrack", "Spell Strike Wrack". It is not intended to be used as a weapon or claw carrier attack.
The Wrack Effect functions mechanically identically to the Paralysis effect, but with an added RP effect. The character subjected to the effect is also in excruciating pain - as in a 12 on a 1-10 scale.
The effect may be removed, cloaked, baned, or otherwise avoided just as any other effect in the Curse group.
This is an NPC-use only effect unless players are otherwise notified. Any such change will be posted to the boards immediately after such a change occurs on stage.
Arcane Plague
If a PC should be hit with a “Arcane Plague” carrier (packet or claw), it is taken as an immediate Death effect, followed a moment later by a Create Undead effect. If the character receives a Life affect in any legitimate fashion before they have ended their Death count, the effect ends.
If the PC resurrects from this effect, they will be notified of further game mechanics at the Earth Circle. Should anyone who has the Regeneration ritual effect on their spirit resurrect from this effect, they should see an NPC member of staff as soon as possible.
"Arcane Plague" is part of the "Other" effect group and may only be avoided by a Dodge or Phase at this point in time. PCs under the effect of the Spirit Store and Controlled Spirit Store will take no damage from "Arcane Plague".
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Other LCO oddities of note at AGB:
::Hive Mind::
There do exist in our chapter certain creatures that have the ability to share/communicate information with/between other creatures instantaneously. Whether it is a communal mind, or an instantaneous awareness: the hive/group knows (resistance is futile)
::Instantaneous Rifting::
There do exist in our chapter certain creatures/NPCs that have the ability to rift instantaneously without a three count.
::YELLOW PACKETS::
Yellow colored birdseed throwing packets have a distinct LCO use at AGB for a monster ability. Please avoid using yellow cloth when making packets for your character.
::Odd sounding 3-counts::
Within our chapter there are three count calls of varying nature that may occur, such as "I infest you 1, I infest you 2, I infest you 3". Should you be uncertain of the specifics of such a call from a NPC (for example: werewolf, elosdi, vampire, etc.), plot/NPC camp will be happy to let you know what that 3-count means. In fact: we'll also be happy to know when your character has been the subject of such 3-counts for plot reasons.
:: Production Wild Cards ::
We have some added LCO tags for our players with production skills! Check them out here: https://alliancelarp.com/forum/threads/production-wild-cards.16185/
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