Animal Intelligence and Wards

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llywelyn

Artisan
If a Ward is cast on a building that has something of animal intelligence inside of it (e.g., a wolf), can the animal enter or leave the ward at will (not recognize others, but move itself)? Can an animal be recognized into or out of the Ward by someone who is present? Does the same apply to mindless entities such as certain types of undead?

The text (ARB 1.2 pg 125) is:

All persons within the Ward when it is cast are invested into the Ward. They may then en- ter and leave the Warded building at any time while the Ward is in effect.
[…]
In order to allow others to pass into or out of the Ward, they must be “recognized” by an invested member of the Ward. The invested member must clearly gesture, touch, or name the subject creature and must state “the Ward recognizes you.”
[…]
Upon being recognized, a person must immediately enter or exit the Ward. If the rec- ognized person does not immediately act upon the recognition, then the recognition will ex- pire.​

The mixing between "persons" and "creatures" doesn't make clear that there was any deliberate distinction between them for the purposes of a Ward, so asking here.
 
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ARC recommends that most creatures with a Spirit be allowed to travel in and out of a Ward that they are invested in, but the answer to this may vary by intentions of the local Plot team. We recommend finding out in-game how your local Plot team determines this.

-Bryan Gregory
ARC
 
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