Animus Packages

Kasuni

Squire
Hey folks, we are going to try something a little different with our new campaign. We are offering an additional way to spend your hard earned Goblin Stamps. Now in addition to the Monthly/Event blankets, Production/Coin purchases, LCO Ritual Scrolls, Teacher Cards, and Spell/Recipe books currently offered, we are introducing “Animus Packages”, and getting rid of the Item pick list. Animus Packages are available as of the May 2014 Event. The Animus Packages work in the following manner:

These effects will be separate from the 20 LCO ritual limit that is currently in place. Each Package will cost 100 Goblin Stamps to Purchase for use at the next event. No more than 300 Goblin Stamps may be spent per event on these packages. Each package may only be purchased once. Ancestral Favors are limited to your character’s race at the beginning of the event. Trained Acumen are limited to your character’s class at the beginning of the event. House Honors are limited to your character’s house at the beginning of the event. Planar remnants are not limited and you may purchase up to three different packages.

Example: Tony is planning on playing his character Raganzi at the upcoming Seattle event. Raganzi is a Gypsy Fighter who has not aligned himself with any of the houses of the Ceriopolis. During Pre-Registration, Tony adds in that he would like the following packages added to his card for this event: Gypsy, Seruitus, and Terra. At the upcoming event the character Raganzi will have access to the following single use magic abilities:
Magic Paralysis 1/e (E)
Magic Destruction 1/e (E)
Magic Silence 1/e (E)
Magic Weakness 1/e (E)
Magic Fear 2/e
Magic Awaken 2/e
Magic Shun 2/e
Magic Cure Mortal Wounds 1/e
Magic Cure Critical Wounds 1/e
Magic Cure Serious Wounds 1/e
Magic Cure Wounds 1/e
Magic Cure Light Wounds 1/e


All packages expire at the end of an event. All effects are considered to be LCO. These abilities may not be used in the creation, or charging, of Magic Items. Destroy Magic will not remove any of these packages.

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Ancestral Favors (Limited to your character’s race at the beginning of the event)
Ancestral Favors represent your character dipping into the primordial essence of their race within Calliphestus. Your character may have done something to initiate this, such as meditation on the racial ancestry or performing an ancient racial ritual, or your character may have just been imbued with the power as ancient members of your race watch you from the Graveyard. Whatever the reason, your character has been granted some short-lived abilities that resonate with your race’s heritage, be it an old hero or something more broad. You have the freedom to customize your reasons for being imbued with Ancestral Favors.

Characters that have an Ancestral Favor often receive a dream related to their race. The meaning of the dream may have purpose, but who can tell?

Barbarian
Magic Cure Serious Wounds 2/e (E)
Magic Earth Blade 2/e (E)

Biata
Magic Destruction 1/e (E)
Magic Endow 2/e (E)
Magic Charm 1/e (E)
Magic Awaken 1/e (E)

Dark Elf
Skill Store Stun Limb 2/e (E)
Skill Store Assassinate <50> 2/e (E)

Dryad
Magic Web 2/e (E)
Magic Earth Blade 2/e (E)

Dwarf
Magic Antidote 2/e (C)
Elemental Destroy 1/e (C)
Elemental Shatter 2/e (C)

Elf
Magic Charm 1/e (E)
Magic Shun 1/e (E)
Magic Awaken 2/e (E)

Gypsy
Magic Paralysis 1/e (E)
Magic Destruction 1/e (E)
Magic Silence 1/e (E)
Magic Weakness 1/e (E)

High Ogre
Skill Store Stun Limb 2/e (E)
Magic Endow 2/e (E)
Magic Purify 1/e (E)

High Orc
Skill Store Stun Limb 1/e (E)
Skill Store Slay <50> 2/e (E)
Magic Endow 2/e (E)

Hobling
Skill Store Assassinate <50> 2/e (E)
Skill Store Stun Limb 2/e (E)

Human
Magic Dominate 1/e (C)
Magic Charm 1/e (C)
Magic Sleep 1/e (C)
Magic Awaken 1/e (C)

Mystic Wood Elf
Magic Purify 1/e (E)
Magic Awaken 2/e (E)
Magic Endow 1/e (E)

Sarr
Skill Store Stun Limb 2/e (E)
Skill Store Assassinate <50> 2/e (E)

Stone Elf
Magic Charm 2/e (C)
Magic Awaken 2/e (C)

Wylderkin
Skill Store Stun Limb 2/e (E)
Magic Purify 1/e (E)
Magic Bless 1/e (E)
Magic Shield 1/e (C)

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Trained Acumen (Limited to your character’s class at the beginning of the event)
Trained Acumen represents your character’s focus on their profession. Your character may have purposefully initiated this through meditation or practice or perhaps the character had an amazing epiphany unintentionally. Regardless, your character has gained amazing focus and clarity with regards to their line of work and so have gained a little bit of extra power as a result. You have the freedom to customize your reasons for being imbued with Trained Acumen.

Fighter
Skill Store Slay <70> 2/e (E)
Skill Store Disarm 1/e (E)

Scout
Skill Store Stun Limb 1/e (E)
Skill Store Shatter 1/e (E)
Skill Store Disarm 2/e (E)

Rogue
Skill Store Assassinate <70> 2/e (E)
Skill Store Disarm 1/e (E)

Earth Adept
Skill Store Assassinate <70> 1/e (E)
Magic Purify 1/e (E)

Celestial Adept
Skill Store Assassinate <70> 1/e (C)
Magic Dispel 1/e (C)

Earth Scholar
Magic Life 1/e (E)
Magic Earth Storm 1/e (E)
Healer’s Resolve Pool 60 (Acts normally with Healer’s Resolve Pool from High Magic. If no 9th level spells then may touchcast up to 12 times for 5 Magic Healing/Chaos each.)

Celestial Scholar
Elemental Dragon’s Breath 1/e (C)
Elemental Burst Pool 100 (Acts normally with Elemental Burst Pool from High Magic. If no 9th level spells then may throw up to 10 packets for 10 Elemental <element> each.
Does not augment wand damage.)
Magic Dispel 1/e (C)

Earth Templar
Magic Purify 1/e (E)
Magic Cure Mortal Wounds 1/e (E)
Magic Earth Blade 1/e (E)

Celestial Templar
Elemental Elemental Blast 1/e (C)
Magic Dispel 1/e (C)
Magic Enflame 1/e (C)

Earth Artisan Determined by primary school, if no school assigned as primary, may choose either Celestial or Earth Animus Package
Magic Purify 2/e (E)
Magic Earth Blade 1/e (E)
Magic Endow 2/e (E)

Celestial Artisan Determined by primary school, if no school assigned as primary, may choose either Celestial or Earth Animus Package
Magic Dispel 2/e (C)
Magic Elemental Shield 1/e (C)
Magic Disarm 2/e (C)

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House Honors (Limited to your character’s house at the beginning of the event)
House Honors are considered “general” type for the purposes of “Celestial/Earth” definition; they are neither Earth nor Celestial.
House Honors are imbued on members of specific Ceriopolis Houses. These honors represent a devotion to the ideals of a particular house. The honors may have been bestowed due to study, meditation, or even due to being an excellent example of the house. You have the freedom to customize your reasons for being imbued with House Honors.

Characters imbued with a House Honor are more likely to be sought by the Equitem Rex for a House mission.

House of Base and Reason
30 Elemental Stone 2/e
Magic Paralysis 1/e
Magic Sanctuary 2/e

House of Fate and Fury
30 Elemental Flame 2/e
Magic Destroy 1/e
Magic Destruction 1/e

House of Tsunami and Dream
30 Elemental Ice 2/e
Magic Elemental Shield 2/e

House of Whispers and Thunder
30 Elemental Lightning 2/e
Magic Silence 2/e
Magic Repel 1/e

House of Pain and Purity
20 Elemental Body 2/e
Magic Turn Undead 1/e
Magic Destroy Undead 1/e

House of Light and Lies
20 Elemental Body 2/e
Magic Purify 1/e
Magic Restore 1/e

House of Peace and Malice
20 Elemental Body 2/e
Magic Destroy 1/e
Magic Shatter 2/e

House of Temperance and Ruin
20 Elemental Body 2/e
Magic Turn Undead 1/e
Magic Antidote 2/e
Magic Cure Disease 2/e

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Planar Remnant (Not limited)
Planar Remnants are considered “general” type for the purposes of “Celestial/Earth” definition; they are neither Earth nor Celestial.
Planar Remnants are imbued on characters that have identified with a particular Animus’ plane and chosen school of magic. The character may have been granted the Remnant for services rendered or services promised, through an epiphany, or because an Animus felt it was necessary. You have the freedom to customize your reasons for being imbued with a Planar Remnant.

Characters imbued with a Planar Remnant tend to draw the ire of the opposing Animus.

Augendae
Magic Dispel 1/e
Magic Elemental Shield 1/e
Magic Elemental Blade 1/e
Magic Magic Armor 1/e
Magic Endow 2/e

Seruitus
Magic Fear 2/e
Magic Awaken 2/e
Magic Shun 2/e

Liga
Magic Web 1/e
Magic Release 2/e
Magic Bind 2/e
Magic Pin 2/e

Maledicat
Magic Destruction 1/e
Magic Remove Destruction 1/e
Magic Weakness 2/e
Magic Remove Weakness 2/e

Soluite
Magic Destroy 1/e
Magic Shatter 3/e
Magic Enflame 1/e
Magic Disarm 3/e

Vicissitudo
Antidote Poison 2/e
Nausea Poison 2/e
(Does not require Alchemy. Can only be thrown.Nust still use Orange packet)

Mysticus
Magic Subjugate 1/e
Magic Solidify 1/e
Magic Banish 2/e

Praecipe
Magic Charm 2/e
Magic Sleep 1/e
Magic Shun 1/e

Caelestis
Magic Magic Storm 1/e
Magic Dragon’s Breath 1/e
Magic Ice Storm 1/e

Cronos
Magic Cure Mortal Wounds 1/e
Magic Destruction 1/e
Magic Spell Shield 1/e
Magic Endow 2/e

Terra
Magic Cure Mortal Wounds 1/e
Magic Cure Critical Wounds 1/e
Magic Cure Serious Wounds 1/e
Magic Cure Wounds 1/e
Magic Cure Light Wounds 1/e
 
Hi everybody!

We have made two changes to the above packages.

Due to feedback about being confused by the aspect of effects, and because we want the Racial and House packages to not be limited by a character's race, we are making the following changes:
Barbarian
Magic Banish 2/e (E) -> Magic Cure Serious Wounds 2/e (E)
Magic Earth Blade 2/e (E)

Biata
Magic Dispel 1/e (E) -> Magic Destruction 1/e (E)
Magic Endow 2/e (E)
Magic Charm 1/e (E)
Magic Awaken 1/e (E)


House of Base and Reason
30 Elemental Stone 2/e
Magic Subjugate 2/e -> Magic Paralysis 1/e + Magic Sanctuary 2/e

House of Fate and Fury
30 Elemental Flame 2/e
Magic Elemental Blade 3/e -> Magic Destroy 1/e + Magic Destruction 1/e

House of Whispers and Thunder
30 Elemental Lightning 2/e
Magic Charm 2/e -> Magic Silence 2/e + Magic Repel 1/e

In addition, we have removed the constraint about abilities being absorbed into PC Spell Stores. Note that Spell Store only works with effects defined Battle Magic, which are spells listed on page 106 of the ARB v1.2. Abilities such as the Magic Antidote do not have a spell level and so cannot be absorbed into a Spell Store.

Thanks,
Seth
 
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