April 21st LCO Effects

Alliance Chicago

Newbie
Owner
Chicago Staff
The following LCO effects are in effect for the April 21st game.

Flight: A monster ability that allows a NPC to perpetually spin one arm over their head to represent they have taken off from the ground on a standard Counted Action (3 count). While their arm is in motion over their head, the NPC can call No Effect to any melee delivered attacks or range delivered attacks less than 10 feet away. While in Flight, the monster card can only use range attacks (although the NPC may do so without any range restrictions). Landing back on the ground also requires a standard Counted Action.

Pierce: A verbal phrase that informs the PC when the effect went straight to Body and bypassed its armor.

Fade from Party: At any point in which a player feels like they need to remove themselves from a game situation,whether they are experiencing physical or emotional pain, fatigue, panic, or for any other personal reasons that the player believes it is necessary for that player to step away from the situation, they may call "Fade From Party" and that player should physically leave the location completely. They will assign another player in the scene as their fade to party member before walking away with hands on their head, then putting on a white headband on as soon as they are able. This nomination player acknowledges that the FFP player’s character is still in the scene and is “attached” to their nominated player. Should the nominated player resurrect during the scene while the FFP player is away, it will happen to the FFP character as well.

If a staff member was not present or doesn’t know about the situation, one person, player or NPC, should quickly locate and inform staff. All other players should carry on as normal. Staff will speak with the FFP player and summon the Medical Marshal or any other persons needed if necessary. When (if) the player is ready to return to the game, they should speak with staff or NPC’ before returning to their nominated player into the scene or the module.

Camp Reynoldswood Indoor Combat Policy This is technically not an LCO effect, but it's being put here because it's important and so everyone will read it.
Per Camp Reynoldswood ownership’s safety regulations, any kind of combat (packet, boffer, or otherwise) is not allowed in any indoor venue. This restriction includes the Tavern, Bunkhouse (PC dorms, NPC camp), and any other indoor setting Alliance Chicago may use on site in the future.

To comply with this policy, in addition to any active combat, activities which might lead to, or foment, spontaneous combat will also be restricted in those settings. Restricted activities including burglary ("rogueing"), use of Contact or food-distributed (i.e. poisoned) Alchemy, and any Area of Effect Traps.

We expect players not to manipulate or otherwise exploit this policy for their own gain. We recognize this policy changes the indoor game setting, however this policy is designed to respect the wishes of the site where we are guests.
 
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