celestial casters

Kauss

Elite
Hello all, I have an odd little questions to those who made it to the fell october event.

As you may know, the earth vs celestial caster argument has gone on for some time and many feel celestial is under used and earth is much more usefull. Now, when I made many fell creatures I made their weaknesses often celestial (they did take earth, but with no multiplyer so it was just base damage). I also made many of them with little loopholes that both caster types could take advantage of. That said, did the celestial casters feel more usefull than they normaly do? Did the earth casters feel left out?

(And yes, the celestial casters were king when it came to the fell stone golum. If you hadnt had them, the battle might have been a lot diffrent)
 
There were 4 "big" Celestial casters there that I know of... myself, Daylynn, Alavatar, and Pearl. I'm a little dual school, so I had my weakness spells to fall back on, but that doesn't really negate the Celestialness I used this weekend.

I would say that I felt both more and less effective. More, because pretty much *all* of my spells did something -- Dispel Magic being so useful was just great. A lot of creatures went down to a single storm, which is awesome. The vulnerabilities were great (although at times difficult to figure out; I really want a ritual that I can cast on a corpse to tell me its vulnerabilities or something!). On Saturday night I memorized no binding and didn't feel bad about it; that's the first time I've done that in several years. Yay for feeling damage is useful!

On the other hand, my magic storms were... well, not so hot. Sure, I could heal Gregor and Elryion, but if I wanted to be a healer I wouldn't have the skills I have. While Elemental damage is cool to see once in a while, I felt the pain of memorization (versus cast on the fly, which I recall with fondness from my earliest NERO days) on the first day with only magic defenses memorized. And I really missed my reflects -- reflects are one of my major offenses against most mages/creature abilities. Had there been a "reflect elemental" I would have been a much happier person.

Finally, there's the standard stuff. Keeper Spiders in large numbers made me feel useless as a mage. Resist + dodge + immune to binding + enough body to soak a storm = *** for celestial casters. What am I going to do, waste 3 prisons to take one out of 10 or 12 down? Not a big deal -- everyone should have to face things that they're not so useful against -- but especially in the large numbers they were in on certain mods, with no variety (they didn't have "lesser" spiders I could feel useful against while the fighters tooled them down) it felt a little frustrating. But as a Celestial caster I'm used to that :)

-Bryan
 
Since I tend to be healer/binder, I found that my binding was moderately useless. It changed my tactics up to throwing the confine as a "pause" button to give fighters a chance to whack the baddies, but not overly much, since most of my spells are stored up as personal defenses or healing for whomever. Other than that, I found using Spell Shield as an offensive method ('specially since it would hurt me) to be amusing.
 
I felt a little more usefull, and I certianly used more spell than I normaly do. However so much of my time is spent swing my sword that it leaves little time to cast spells. If I didn't have to spend so much time on the front line, I could get away with casting more spells in combat. Had such a thing happened I am sure that it would have made a big difference in the feel of how useful celestial magic is.

That being said I really enjoyed what Phil and Nate accomplished to make the dying breed of casters feel useful and appreciated, beyond the occaional sellable ward.
 
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