Cerulean Jax
Adept
Just so you know, I plan on being as supportive of NERO as I can, and I plan to
keep attending as long as I'm having fun, so I hope no one is offended by this,
but in light of the announcement about the chapter status , I have a couple of
suggestions that I've heard several others also comment on with in the past 3
or 4 months;
First, the game days; I know we need to have players show up for game days, as
well as NPC's, but there's another group we need to have more of show up: plot staff.
And the games should ideally be planned out more than the night before gameday
*and to try to help out I'll be submitting some mod ideas, please feel free to
use or discard them at your leisure, I only want to help.*. It was also
mentioned that it would make people more likely to attend if they knew what the
gameday storyline was going to be about, and I'd take this one further: From
what I've heard, most players expect to accomplish very little or nothing during
a gameday, especially towards their character's goals or quests (i've actually
had players come up to me and tell me that there was no point in my trying to
pursue any goal other than the gameday plotline). I know from personal
experience that, while I've attended game days fairly regularly, ( to get the
build if nothing else), I'd be a LOT more eager to play and excited about it if
I knew that there might actually be a chance to accomplish a personal goal
during that time. Mostly, I've heard " well that's something you'd get to do at
an event". Well, that's fine and good, but if events are where I'm going to be
able to develop my characte's plotlines and story most, then naturally I'm going
to be a lot more excited about attending an event than a gameday.
Also, if a player shows up for a gameday not knowing what the storyline might
be, and then finds out that the goal for the day is to accomplish something that
his character would either be opposed to or could care less about, the player
then has to make the decision "do I compromise the character just to play the
character, or do I go home"...which is fine if you don't have to travel half an
hour or more to get to the gamesite, but arriving just to find out you should
have stayed in bed can really dampen the desire to continue playing. *and my
personal opinion is that one should never have to compromise his/her character
just so he/she can play him/her*
And it would be nice to have mods tailored a little more to the
characters/players that are showing up, which is why I also think it'd be a good
thing to have the players who intend to attend, to pre-reg a week and a half to
two weeks ahead of time. *of course there's always times when the plan will fall
through, but this would give the plot members and staff ample time to prepare*
None of this is meant as harsh criticism, I'm merely stating what I've observed
and heard from others, but I thought that perhaps some feedback would be a good thing; Thank you for listening!!
keep attending as long as I'm having fun, so I hope no one is offended by this,
but in light of the announcement about the chapter status , I have a couple of
suggestions that I've heard several others also comment on with in the past 3
or 4 months;
First, the game days; I know we need to have players show up for game days, as
well as NPC's, but there's another group we need to have more of show up: plot staff.
And the games should ideally be planned out more than the night before gameday
*and to try to help out I'll be submitting some mod ideas, please feel free to
use or discard them at your leisure, I only want to help.*. It was also
mentioned that it would make people more likely to attend if they knew what the
gameday storyline was going to be about, and I'd take this one further: From
what I've heard, most players expect to accomplish very little or nothing during
a gameday, especially towards their character's goals or quests (i've actually
had players come up to me and tell me that there was no point in my trying to
pursue any goal other than the gameday plotline). I know from personal
experience that, while I've attended game days fairly regularly, ( to get the
build if nothing else), I'd be a LOT more eager to play and excited about it if
I knew that there might actually be a chance to accomplish a personal goal
during that time. Mostly, I've heard " well that's something you'd get to do at
an event". Well, that's fine and good, but if events are where I'm going to be
able to develop my characte's plotlines and story most, then naturally I'm going
to be a lot more excited about attending an event than a gameday.
Also, if a player shows up for a gameday not knowing what the storyline might
be, and then finds out that the goal for the day is to accomplish something that
his character would either be opposed to or could care less about, the player
then has to make the decision "do I compromise the character just to play the
character, or do I go home"...which is fine if you don't have to travel half an
hour or more to get to the gamesite, but arriving just to find out you should
have stayed in bed can really dampen the desire to continue playing. *and my
personal opinion is that one should never have to compromise his/her character
just so he/she can play him/her*
And it would be nice to have mods tailored a little more to the
characters/players that are showing up, which is why I also think it'd be a good
thing to have the players who intend to attend, to pre-reg a week and a half to
two weeks ahead of time. *of course there's always times when the plan will fall
through, but this would give the plot members and staff ample time to prepare*
None of this is meant as harsh criticism, I'm merely stating what I've observed
and heard from others, but I thought that perhaps some feedback would be a good thing; Thank you for listening!!