FAIL Chief Rules Officer Rules Proposal: Add Catalyst functionality for Store Ability Ritual

A.mungo

Scout
Marshal
Atlanta Staff
Proposed by Chief of Rules on 2/4
Seconded by Gettysburg on 2/17

Summary: This vote would add a catalyst option for the Store Ability Ritual when using it to store a Dodge

The following paragraph within the Store Ability ritual:
You can store 1 Charge of a Skill chosen from the list below:
Sleep/Paralysis Blow, Silence/Stun Blow, Slow/Weakness Blow, Fear/Berserk Blow, Evade, Dodge, Assassinate, Doom Blow, Counteract, Shatter/Disarm Strike, Sleep/Enfeeble Blow, Weakness/Shun Strike, Destruction/Stun Blow, Repel Strike, Precise Blow, Parry, Riposting Blow, Slay, Eviscerating Blow, Fast Refit, Intercept, Resolute, Mettle.

Should be changed to read:
You can store 1 Charge of a Skill chosen from the list below:
Sleep/Paralysis Blow, Silence/Stun Blow, Slow/Weakness Blow, Fear/Berserk Blow, Evade, Dodge (Requires Optional Catalyst), Assassinate, Doom Blow, Counteract, Shatter/Disarm Strike, Sleep/Enfeeble Blow, Weakness/Shun Strike, Destruction/Stun Blow, Repel Strike, Precise Blow, Parry, Riposting Blow, Slay, Eviscerating Blow, Fast Refit, Intercept, Resolute, Mettle.

The Store Ability ritual is now marked as Catalyst Required: Yes (Optional)

Vote: Add Catalyst option for the Skill Store Ritual (store ability) [FAIL]
The following chapters voted for this policy:
The following chapters voted against this policy: Crossroads, NEPA, Minnesota, New Hampshire, Wisconsin, Las Vegas, Chicago

Synopsis of conversations: There was a lot of conversation about how to change the Store Ability Ritual, and also conversations about the proliferation of single use items of a specific skill. The voices in support were focused on looking towards reducing the number over time as the ease of attaining the effect would become more rare, while the voices in opposition were focused on the idea of this initiative creating a haves vs. have nots scenario and players using the ritual to have fun.
 
Back
Top