Draven
Count
One of the things that this playtest seems to address is the issue with ever-increasing static damage causing an ever-increasing amount of NPC Body to keep up.
However, based on these playtests, it seems the following are true:
1) There's going to be a significant increase in burst-damage/negation skills.
2) There's going to be a decrease in NPC Body based on recommendation resulting from the decrease in static damage.
3) There's going to be an -increase- in static damage for lower-level characters during "key moments."
4) Evocation damage is remaining the same, which means it'll actually hurt lower-body NPCs more than it used to. Additionally, with the usage of Potence, an Evo caster can actually do significantly more burst damage than before.
What I'm concerned with is the following:
1) NPCs are going to get murdered even faster due to the new prevalence of burst-damage/negation skills.
2) NPCs will evolve to this new pattern, and since increased Body is the wrong answer, they'll counter with more negation skills.
3) Body might not decrease as much as expected, due to #3.
3) Wave battles will become the new norm, and as a result, NPCs will become more exhausted over the course of a weekend.
As an NPC Guildie in Oregon, the health and enjoyment of my NPCs is a top priority for me, along with the enjoyment of the PCs experiencing the story being told and the battles being fought. For the most part, I like these rules, but I worry about the weekend-long effects of them.
However, based on these playtests, it seems the following are true:
1) There's going to be a significant increase in burst-damage/negation skills.
2) There's going to be a decrease in NPC Body based on recommendation resulting from the decrease in static damage.
3) There's going to be an -increase- in static damage for lower-level characters during "key moments."
4) Evocation damage is remaining the same, which means it'll actually hurt lower-body NPCs more than it used to. Additionally, with the usage of Potence, an Evo caster can actually do significantly more burst damage than before.
What I'm concerned with is the following:
1) NPCs are going to get murdered even faster due to the new prevalence of burst-damage/negation skills.
2) NPCs will evolve to this new pattern, and since increased Body is the wrong answer, they'll counter with more negation skills.
3) Body might not decrease as much as expected, due to #3.
3) Wave battles will become the new norm, and as a result, NPCs will become more exhausted over the course of a weekend.
As an NPC Guildie in Oregon, the health and enjoyment of my NPCs is a top priority for me, along with the enjoyment of the PCs experiencing the story being told and the battles being fought. For the most part, I like these rules, but I worry about the weekend-long effects of them.