evi1r0n
Exemplar
A topic that was brought up recently got us Seattle folk talking about our NPC guild. If you aren't aware, (in Seattle and OR) NPC guild members commit to at least a year of events as NPCs and become psuedo-staff. They are given more prominent roles and have input on how their NPCs develop. They get a heads up at an online meeting about the goings on at each event about a week before. This allows them to give some input and ask questions.
In order to join guild one must show competency in the rules, roleplaying ability, fighting ability, and generally get along well in MC. Guild members are compensated slightly better than walk-in NPCs but they have to do some homework and have to be at every full event. Guild members are also expected to be able to lead new NPCs and run modules/lair cards without plot having to hold their hands.
I have only ever played in OR and Seattle so I do not know much about how the rest of Alliance does things. Does your chapter have a NPC Guild? How does it differ from ours? What things does your guild do that works? How do you think a guild could be improved upon?
In order to join guild one must show competency in the rules, roleplaying ability, fighting ability, and generally get along well in MC. Guild members are compensated slightly better than walk-in NPCs but they have to do some homework and have to be at every full event. Guild members are also expected to be able to lead new NPCs and run modules/lair cards without plot having to hold their hands.
I have only ever played in OR and Seattle so I do not know much about how the rest of Alliance does things. Does your chapter have a NPC Guild? How does it differ from ours? What things does your guild do that works? How do you think a guild could be improved upon?