Favorite Moments: Barony of Ungstine - Tomb of Torbur the Iron Bearer

For those of you who went on the mod today, or listened in, please feel free to post your favorite moments from the adventure!
 
Preface: I am not from Acarthia, and I know very little of the area.

I had no idea where we were going or what we were doing. We went via magic mirror in the mages guild to the Ungstine/Yalinth area. Doomwing said there were some artifacts and we were to retrieve them. He kept tabs on these items as he made them many and more years ago. They have been buried with their last known owners nearly two thousand years ago. The ancient Yalinthians who at that time weren't even known by that yet buried these two in mounds. We knew generally where to look, but the burial sites exact locations were lost to the Yalinthians over the ages. The tomb is supposedly that of one of their great warriors from olde, or so Doomwing told us. Upon arriving in the Barony of Ungstine, they were quite suprised that the Duchess Elavir was in our company, and in fact, leading it. After a brief encounter Elavir secured the use of some horses for a day or two as we rode to the final destination as Doomwing instructed.

As we approached, the hills became larger and we soon discovered that the tomb would not be that easy to locate. Entering into a network of shallow crevasses in the hills, Quin noticed that there were troll tracks heading here there and everywhere, but most recently heading deeper in. Having spotted a place where stairs may have once been cut into the sides of the crevasse Midnight climbs to the top and looks about, Elavir joins him and they spot a high path to avoid possible hostilities with the trolls.

Finally uncovering the entrance to the tomb we found some undead that must have wondered in as Dreadrot's army was marching through. We quickly dispatched them. Bluwolf was using no small amount of fire. Albert was throwing protective left and right to keep the party from getting hit by their withering blades.

A member of the Scions, Grim, said that the Yalinthians were known to wall up sections that they didn't want known. Bluwolf found a hollow wall, we pushed it in to reveal a large burial complex. Within we found many traps that Isodel was able to disarm, though occasionally setting one off as the ancient triggers were very sensitive.

To the south we found a room with a large rune and at the center a chest on a pressure plate. Isodel jammed the pressure plate and Blaidrym opened the chest. Inside sat a skull with a fine silver circlet atop its head. Arcane runes filled the inside. Bluwolf was able to decypher them to reveal they were warding the skull from looking out. Elavir enlightened us that the ancient Yalinthians had a mistrust for celestial magic, so it could have been that this oracle was simply a celestial mage. Either way the item matched the description of what Doomwing sent us for.

Moving further north we discovered a large wooden door. It was carved with that of a mountain and people below. Over the mountain stands a bear on its back two legs, ruling over the people. Being that the tomb we were looking for was Torbur of the Bear Tribe, this would seem to fit. Entering we found a dining hall, then beyond that an audience chamber, sitting atop the dais in a throne was a skeleton holding a great axe. Elavir consulted her notes before making an offering of words and coin explaining the intent of the taking the great axe from its resting place. Upon finishing, the axe drops from the skeleton's hand and falls with a loud clang to the ground. Grim picks it up and cannot put it down.

Further exploration revealed another area, finding a crypt with a warder glyph everyone backs up and Midnight uses an endow to remove the sarcophagus lid. The warder glyph lets out a burst of deep purple magical energy, the pure death energy resonates throughout the room, but hits the spell shield that the dark elf had up. The inside of the sarcophagus is filled with treasure. Heaps of gold and a myriad of enchanted items. Seeing that they got what they came for, they decide it best to not take any of the treasures that are not theirs to take. Drinking another endow potion Midnight heaves the sarcophagus lid back on.

Finally departing the tomb, they make their way back to the mirror and passing through they land back in Acarthia. Doomwing explains that both the items are spirit linked. Oracle, the circlet, allows the wearer to cast a few rituals to divine information, but to do so it induces a hallucinogenic state and causes the person to be euphoric for a time. Shadowbreaker, the great axe, is much more cynical. While it binds to the wielder when they pick it up and grants them the ability to utilize it, the purpose of it is that it can cause the spirit of the target to suffer an obliteration in one fatal swing. However, the price for such power is quite great. To do this, the Shadowbreaker pulls energy from the spirit bound to it. This process is unavoidable and immediately causes the wielder to go to the circle as their spirit is shattered and muss be reformed by the magics of a greater earth circle.
 
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