While it seems like a good idea on the surface, in past times whenever we try and plan to do a big group meal whether provided by plot or players, it seems to disrupt game flow. We always bump up into problems like Team A is gonna go do this quest at around 4 so that they'll be available for the big town epic fight after dark, but then monster camp takes an hour longer to get ready than that and then "Oh, well dinner is in half an hour so we can't run it now, you guys'll have to come back after dinner" which is when you have to go do the big mod so you don't get to go on the quest you really wanted to.....
It's one thing if a group of player's spaghetti gets done at a poor time for that, you can just go without em, but if half the player base and most of the NPC's go down for it, then game HAS to stop for it, and that bugs me.
:2cents: