This question is an offshoot of the previous discussion about talking about game mechanics.
Here is what I am still trying to understand. If I say "it took Bob 8 hits to kill that monster" that is something I can observe in game (note that I haven't mentioned body points or anything yet). Similarly I could observe "it took Alice 4 hits to kill the same type of monster." Again this is all IG.
So clearly, after observing multiple battles, it is possible for my character to realize "Alice always kills the monster in exactly half as many hits as it takes Bob, therefore Alice's swings must be twice as powerful as Bob's swings." And similarly it would be conceivable that by observing, e.g. how many hits from different people it takes to breach armor (presumably you know IG when your armor is breached, and note that this is an experiment which could be done IG without expending IG resources, since refitting armor is free) it would be possible, using only IG information, to eventually "figure out" the body point system (in a similar way to how, in real life, we do experiments to figure out how the world works)
It seems weird to suggest that all of the above can be observed IG, but characters can't put that information together IG to come up with a standardized system. It would be like if they had developed the balance scale, and could put different objects or combinations of objects on each side of the balance scale to compare which one was heavier, and had the need to talk about how heavy objects were - but somehow couldn't come up with the concept of a unit of weight (like a pound) to compare different objects. (And, note that in real life, the concept of standard units of measure dates back to at least ancient Greek and Roman times, so it's certainly reasonable that a society with a medieval tech level would have them.)
BTW, the reason that I am asking these questions is because because I see my character as somewhat of a "scientist" type character - trying to understand how the world works through observation and experiment, and I plan to focus on that aspect more going forward. So if there really are boundaries of the form "your character isn't allowed to figure out X" then I would like to know what they are.
Here is what I am still trying to understand. If I say "it took Bob 8 hits to kill that monster" that is something I can observe in game (note that I haven't mentioned body points or anything yet). Similarly I could observe "it took Alice 4 hits to kill the same type of monster." Again this is all IG.
So clearly, after observing multiple battles, it is possible for my character to realize "Alice always kills the monster in exactly half as many hits as it takes Bob, therefore Alice's swings must be twice as powerful as Bob's swings." And similarly it would be conceivable that by observing, e.g. how many hits from different people it takes to breach armor (presumably you know IG when your armor is breached, and note that this is an experiment which could be done IG without expending IG resources, since refitting armor is free) it would be possible, using only IG information, to eventually "figure out" the body point system (in a similar way to how, in real life, we do experiments to figure out how the world works)
It seems weird to suggest that all of the above can be observed IG, but characters can't put that information together IG to come up with a standardized system. It would be like if they had developed the balance scale, and could put different objects or combinations of objects on each side of the balance scale to compare which one was heavier, and had the need to talk about how heavy objects were - but somehow couldn't come up with the concept of a unit of weight (like a pound) to compare different objects. (And, note that in real life, the concept of standard units of measure dates back to at least ancient Greek and Roman times, so it's certainly reasonable that a society with a medieval tech level would have them.)
BTW, the reason that I am asking these questions is because because I see my character as somewhat of a "scientist" type character - trying to understand how the world works through observation and experiment, and I plan to focus on that aspect more going forward. So if there really are boundaries of the form "your character isn't allowed to figure out X" then I would like to know what they are.