Geography

When I started playing NERO, the world was contiguous and you could walk from one chapter to another. Now that I have come back after somewhat of a hiatus, it sounds like each of the chapters are separate continents or sets of continents divided by mists of some kind. Is that right? Is there anything else to it than that? To clarify, then, the PCs know that the other lands exist, and we know that they are through the mists, and we have some way of navigating to them by walking through the mists?

Just trying to get it straight from an in-game perspective.

Thanks.

Joe
 
Fortannis is one world built of seperate continents and each chapter represents a continent (or group of continents, if there are islands) that can be traveled to via "the mists." The mists have different names in each chapter (the veil, the faerie mists, etc.), and the PCs discover other continents like they might anything else: either by being told or traveling there. For instance, my character didn't know how to travel the mists until she stumbled into them one day and suddenly she was somewhere unfamiliar. This is a common explanation for how characters start traveling. The unpredictability and vaguely sentient method of the mists provides a way for characters to end up someplace they might not want to go that you, the player, want to go -- if that makes sense. But each chapter generally has its own flavor of the mists and how they work.

- Kelsey
 
Yep! This was designed so as to give each chapter as much space as they needed to create interesting countries on their borders and expand as much as they want.

See Rule Book page 12
 
I prefer to see the mists little more than a personal transportation system to and from the various locations. It convienently only appears a few hours before I am to arrive in a new land and I manage to find it again when I am ready to leave. The unpredictability isn't so much as to where and when it'll drop you off unless you wish to roleplay it that way yourself. For me, I like to make plans ahead of time to arrive in a land so I have a bunk and my fellow friends are expecting me.

What the mists do do though is strip you of any LCO items that can't be used in other chapters. That is the best explanation for why your character doesn't bring your Beatdown Stick of Ubr LeetNess from home.
 
Well, as far as planning to use/control travel through the mists my character definitely operates like that. He seeks to travel through the mists and I would call him a "mist walker". But I think its nice that there is a system that is in place that doesn't "require" peoples characters to seek travel to other chapters even when the player clearly wants too.

As far as "stripping" of LCO MI's sometimes that happens and sometimes it doesn't... Since chapter CAN allow some or all LCO items basically "the mists" are un-predictable and different for every land, which also is a nice mechanic. Honestly I think this system and the ability to travel and transfer characters and treasure between so many different games is one of our greatest assets.
 
Also keep in mind that the mists are fickle. They will not allow travel by large armies or ships, etc. They really only allow travel by special individuals, ie adventurers, and sometimes a big villain or such.

This was done on purpose in design so each chapter can keep control of its own worldbuilding while still interacting with other chapters. If one chapter wants armies 100,000 or even a million strong, it won't impact the chapter that only wants armies of 500.

Scott - there at the beginning
 
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