Good evening Alliance players,
After evaluating High Magic during the prerelease period, and after discussion with the Owners, I'm pleased to announce that the requirement for a Crafting Marshal to sign off on High Magic changes is being dropped (other than for Spellcrafting, which requires a tag to be filled out and still requires a Marshal). Specifically, the applicable paragraphs in the 2.0 ARB will be updated to the following (removing the references to Crafting Marshals in non-Spellcrafting scenarios):
The "Unless otherwise specified" text is there to cover LCO High Magic options and future High Magic expansion; at this time, Spellcrafting is the only High Magic that requires a Crafting Marshal (to verify the scroll, verify that the Reagents were expended, and sign the Spellcrafting tag).
-Bryan Gregory
ARC
After evaluating High Magic during the prerelease period, and after discussion with the Owners, I'm pleased to announce that the requirement for a Crafting Marshal to sign off on High Magic changes is being dropped (other than for Spellcrafting, which requires a tag to be filled out and still requires a Marshal). Specifically, the applicable paragraphs in the 2.0 ARB will be updated to the following (removing the references to Crafting Marshals in non-Spellcrafting scenarios):
High Magic points can be spent on a variety of High Magic abilities at any point. Some High Magic abilities may have additional criteria that a character must meet to be able to purchase them, and chapters may have additional “local chapter only” High Magic that is not available anywhere else.
High Magic purchases always have a specific Aspect—Earth or Celestial—which corresponds to the primary school of the character who purchases them. Characters may choose to purchase High Magic in their secondary school at the appropriate cost. These points may never be combined—for example, you cannot use one Earth High Magic point and one Celestial High Magic point to purchase a Cloak costing 2 High Magic points. Once a High Magic ability has been purchased, it counts as the Aspect from which the High Magic points were allocated.
To spend High Magic, a character may allocate points at Logistics however they choose. Alternatively, a character may spend points later in the day by successfully Meditating, after which they may purchase a single High Magic ability as many times as they like providing they have sufficient unspent High Magic points to do so. If they are choosing the Spellcraft High Magic, they must then have the Spellcrafting tag signed off by a Crafting Marshal, and must deposit any expended resources (such as Reagents) at a Crafting Station. Unless otherwise specified in the High Magic description, any other High Magic can be filled out by the player themselves at the end of their Meditation session.
The "Unless otherwise specified" text is there to cover LCO High Magic options and future High Magic expansion; at this time, Spellcrafting is the only High Magic that requires a Crafting Marshal (to verify the scroll, verify that the Reagents were expended, and sign the Spellcrafting tag).
-Bryan Gregory
ARC