How was the Event?

Egor

Scout
Just wondering how the event was. How was the site. I need a nero game. Okay yes I am pestering you. So how was it??????????? :poke:
 
The event was AWESOME. Get this, we actually had female NPC's RP'ing the female parts. The site was a nice change, but limited in battle areas...didn't matter though, cause the attendance was low...weddings to attend and alot of people just getting back in school.

However, this event rocked...nuff said!
 
agreed...

Kelly Bradley said:
The event was AWESOME. Get this, we actually had female NPC's RP'ing the female parts. The site was a nice change, but limited in battle areas...didn't matter though, cause the attendance was low...weddings to attend and alot of people just getting back in school.

However, this event rocked...nuff said!

I've never ever participated in NERO or done anything related. Living with Anna for months in AK, I would hear a lot about it and how much fun she had. So, I came, I enjoyed myself...I was a little confused at first (yay for not knowing why someone was throwing bird seed at me!), but after many a questions and helpful answers (btw, those of you who took time to explain things to the noob rock), I was able to monster around a little more confidently, and role-play well enough to accomplish missions.
So I'm glad we didn't have to send out male npc's as females, although I'm sure you men love to wear stuffed bras :)
And I appologize for the individual my gypsie sister and myself caused so much damage to...hahah.
See you in October!
 
having Female NPCs rocked my weekend!!! as much fun as i have watching the guys cross-dress.. it got old!!!
i enjoyed getting out of Monster Camp *yes they do let me out... sometimes*
and just waltzing around! :p
but... i am SO tired right now...
 
Saturday night saw an awesome battle as the keep was stormed!

I was told that the "key" plot was cool.

I had a lot of fun, personally. There was a ton of very awesome roleplay and I was quite impressed with it.

It was fun to have things different for a bit.
 
Just before the fighting really began in the siege, a line from the Blue Collar Comedy tour went through my head. "I didn't know how many of them it would take to whip my A**... but I knew how many they were gonna use."
 
Looks like I missed out on a good event. I appoligize for my lack of attendance, but with only being here not quite 2 months, school, and work. Had to go with the higher pryority. Hopfully I can drag my Dark Elf butt into the next event. Still would like to get together with some ppl befor then, that live around the Vancouver/ Portland area.

Anyway, see you all around,

Jeff (Kyu)
 
Dave said:
Just before the fighting really began in the siege, a line from the Blue Collar Comedy tour went through my head. "I didn't know how many of them it would take to whip my A**... but I knew how many they were gonna use."

THAT LINE ROCKS!

When Kauss showed up inside the keep the line, "You just got PWNED!" went through my head.
 
Event Summary...

My favorite event so far. It went like this:

The event took place in a faraway land, and the ferry ride on the way there helped reinforce this concept and set the right mood.

There were almost as many NPCs as PCs this time, which meant fewer lulls (mods came rapid fire), and dedicated NPCs played the locals (the omnipresent innkeeper, for instance).

The town was oppressed by the Warlord Sade, a warped and wicked mystic wood elf (played quite convincingly by Nate) who stocked his harem with the prettiest locals and PCs (well, at least he tried to drag home some PCs). The town was on the verge of revolt, but needed a catalyst, which the PCs provided.

The entire region was populated by evil SOBs. The locals had no morals, slavery was commonplace, and chaos magic was legal. The healers guild charged 3 silver pieces for guided resurrections! ...which you had to pay in advance. Screams were heard from the direction of the guild, during the return of those who could not afford (or refused to pay) the fee. At one point the farmers gathered to throw the PCs out of town, because we were bringing the warlord down upon them.

Barbarians stormed the inn and made off with several PCs who were then sold as slaves at auction, except one, who opted to bleed out (that was dumb). Thorn bought them all back (for 50+ gold), and then led an assault on the barbarians to get the money back, but the majority of the loot walked off the battlefield in the hands of a whistling rogue (Sam). He couldn't have been more inconspicuous if he had walked on his hands.

There were reagents everywhere, and some of them potentially tied directly into the plot. There was a strange beast (called a "ward hopper") running around eating wards off of cabins and rifting in in the middle of the night. He was really scary until you got to know him. As intelligent as any PC, it couldn't talk and had to communicate through mime or twenty questions. If you fed him enough, he could rift a person with him.

The event wasn't without comic relief, which got rather irritating however. Between the magic monkey and the town drunk who kept trying to sell himself as a slave, (due to Landon) some PCs were ready to pull their hair out. One player acquired the monkey just so he could keep it out of the game for good.

The climax of the event was the storming of the warlord's keep. The battle went on for almost two hours. If the PCs hadn't rallied the townsfolk to assist (Thorn was ready to attack with or without help), or if they hadn't used a 4 pronged attack strategy (the thieves guild and militia kept many barbarians distracted while the PCs stormed the main gate), they might not have succeeded.

But the best ally by far was the ward hopper. Not only did he rift Thorn in to face great odds as a distraction while the main group stormed the gate, he also, after the PCs made it through the gate and the courtyard into the keep itself, (the beast) guarded the door so that the evil guards from the outer towers could not enter to engage the PCs from the rear. About a third of the NPCs were stuck outside trying to get past the beast (Bond). No matter how much magic they cast at it, the ward hopper countered (pure skill on Bond's part). I've never seen players as frustrated as them. By the time the NPCs got through, the PCs were ready for them.

At the end of the battle, the PCs ransacked the keep and then turned it over to the town for their future protection. In return, the leaders of the (PC) houses negotiated safe passage in the future for citizens of Crochevia, and Kauss managed a lucrative trade agreement in old growth timber. While everyone was complaining about the lack of treasure in the loot bucket, Kauss bragged "I made out like a bandit!"

While the dwarves did quite well, the elves were left out in the cold, and had to resort to scavenging pillows and drapes to make ends meet.

Friendships were forged in this faraway land, and they will long remember the favor we did for them in defeating Sade.

At the end of the event, the ferry was missed and everyone sat around chatting waiting for the next one for five hours.
 
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