Event Summary...
My favorite event so far. It went like this:
The event took place in a faraway land, and the ferry ride on the way there helped reinforce this concept and set the right mood.
There were almost as many NPCs as PCs this time, which meant fewer lulls (mods came rapid fire), and dedicated NPCs played the locals (the omnipresent innkeeper, for instance).
The town was oppressed by the Warlord Sade, a warped and wicked mystic wood elf (played quite convincingly by Nate) who stocked his harem with the prettiest locals and PCs (well, at least he tried to drag home some PCs). The town was on the verge of revolt, but needed a catalyst, which the PCs provided.
The entire region was populated by evil SOBs. The locals had no morals, slavery was commonplace, and chaos magic was legal. The healers guild charged 3 silver pieces for guided resurrections! ...which you had to pay in advance. Screams were heard from the direction of the guild, during the return of those who could not afford (or refused to pay) the fee. At one point the farmers gathered to throw the PCs out of town, because we were bringing the warlord down upon them.
Barbarians stormed the inn and made off with several PCs who were then sold as slaves at auction, except one, who opted to bleed out (that was dumb). Thorn bought them all back (for 50+ gold), and then led an assault on the barbarians to get the money back, but the majority of the loot walked off the battlefield in the hands of a whistling rogue (Sam). He couldn't have been more inconspicuous if he had walked on his hands.
There were reagents everywhere, and some of them potentially tied directly into the plot. There was a strange beast (called a "ward hopper") running around eating wards off of cabins and rifting in in the middle of the night. He was really scary until you got to know him. As intelligent as any PC, it couldn't talk and had to communicate through mime or twenty questions. If you fed him enough, he could rift a person with him.
The event wasn't without comic relief, which got rather irritating however. Between the magic monkey and the town drunk who kept trying to sell himself as a slave, (due to Landon) some PCs were ready to pull their hair out. One player acquired the monkey just so he could keep it out of the game for good.
The climax of the event was the storming of the warlord's keep. The battle went on for almost two hours. If the PCs hadn't rallied the townsfolk to assist (Thorn was ready to attack with or without help), or if they hadn't used a 4 pronged attack strategy (the thieves guild and militia kept many barbarians distracted while the PCs stormed the main gate), they might not have succeeded.
But the best ally by far was the ward hopper. Not only did he rift Thorn in to face great odds as a distraction while the main group stormed the gate, he also, after the PCs made it through the gate and the courtyard into the keep itself, (the beast) guarded the door so that the evil guards from the outer towers could not enter to engage the PCs from the rear. About a third of the NPCs were stuck outside trying to get past the beast (Bond). No matter how much magic they cast at it, the ward hopper countered (pure skill on Bond's part). I've never seen players as frustrated as them. By the time the NPCs got through, the PCs were ready for them.
At the end of the battle, the PCs ransacked the keep and then turned it over to the town for their future protection. In return, the leaders of the (PC) houses negotiated safe passage in the future for citizens of Crochevia, and Kauss managed a lucrative trade agreement in old growth timber. While everyone was complaining about the lack of treasure in the loot bucket, Kauss bragged "I made out like a bandit!"
While the dwarves did quite well, the elves were left out in the cold, and had to resort to scavenging pillows and drapes to make ends meet.
Friendships were forged in this faraway land, and they will long remember the favor we did for them in defeating Sade.
At the end of the event, the ferry was missed and everyone sat around chatting waiting for the next one for five hours.