As Jesse has mentioned, one thing Alliance always needs more of are NPCs. As a player, I am often interested in doing NPC stints but I am sometimes deterred by the current incentive structure. Thus, I have been thinking about ways in which the incentives can be improved to encourage players to NPC more.
A significant part of the issue is that while rewards for PCing (i.e. treasure) scale with player level (i.e. as the playerbase gets higher level, treasure policy gives out more treasure) the rewards for NPCing is static at 60 GS. (The same applies to magic items - as player level increases there is more chance to get magic items as a PC.) So as you get higher level, the GS and magic item picks you get give less of an incentive to NPC - you could get much more treasure PCing.
Another think that may be helpful is to have the option to "NPC for the whole event with a PC stint." Right now, if I want to be an NPC, I have to either NPC the whole event (and not get a chance to PC at all) or do an NPC stint (and not get any of the NPC incentives except for some GS). Sometimes I may want to participate as a PC for a few hours (say to resolve some plotline my PC is involved in) but would be willing to NPC the rest of the time. So perhaps you could have something where "if you sign up as an NPC, you can choose to play your PC for X number of hours over the course of the weekend and still get the full NPC benefits).
A third idea is to give out mod hooks as rewards for doing an NPC stint. The IG explanation would be that when a PC goes to NPC camp to do a stint, the PC is "out scouting", and then at the end of the stint they can be given a mod card saying what they found while out scouting, which they could go get a group of PCs to do just like a normal mod card. This has a couple advantages:
(1) it creates a feedback mechanism to help balance the number of PCs and NPCs, because if there aren't as many NPCs, people will have trouble finding mods, which increases the incentive for players to NPC so they can get the mod card, and
(2) it makes sense, that since being an NPC enables Plot to run more mods, that you could be rewarded by having a better chance to get a spot in a mod.
A significant part of the issue is that while rewards for PCing (i.e. treasure) scale with player level (i.e. as the playerbase gets higher level, treasure policy gives out more treasure) the rewards for NPCing is static at 60 GS. (The same applies to magic items - as player level increases there is more chance to get magic items as a PC.) So as you get higher level, the GS and magic item picks you get give less of an incentive to NPC - you could get much more treasure PCing.
Another think that may be helpful is to have the option to "NPC for the whole event with a PC stint." Right now, if I want to be an NPC, I have to either NPC the whole event (and not get a chance to PC at all) or do an NPC stint (and not get any of the NPC incentives except for some GS). Sometimes I may want to participate as a PC for a few hours (say to resolve some plotline my PC is involved in) but would be willing to NPC the rest of the time. So perhaps you could have something where "if you sign up as an NPC, you can choose to play your PC for X number of hours over the course of the weekend and still get the full NPC benefits).
A third idea is to give out mod hooks as rewards for doing an NPC stint. The IG explanation would be that when a PC goes to NPC camp to do a stint, the PC is "out scouting", and then at the end of the stint they can be given a mod card saying what they found while out scouting, which they could go get a group of PCs to do just like a normal mod card. This has a couple advantages:
(1) it creates a feedback mechanism to help balance the number of PCs and NPCs, because if there aren't as many NPCs, people will have trouble finding mods, which increases the incentive for players to NPC so they can get the mod card, and
(2) it makes sense, that since being an NPC enables Plot to run more mods, that you could be rewarded by having a better chance to get a spot in a mod.