What Seth said.
To expand on the first point:
Your character exists between games and goes about its life as normal. If normal means killing a few bugbears and double-foot kicking goblins down the stairs, that's what your character is up to. Events (and gamedays) just happen to be 'the most interesting/influential/etc' days in the characters life, not exceptions to their overall lifestyle (unless you'd really like to play it as though you don't get involved in those kinds of things until 'event time' rolls around for some reason). That's why you don't see characters wandering around saying "Man, once every month or so this place really goes to hell!" Some of the stuff happens (though to a lesser extent)
everyday that happens at events, its just not on so grand a scale.
This means that your character might have killed some goblins, fought a few undead and found a few gold, and been killed and lifed. A few days later, you got drunk and lost the extra gold in a card game, got a few protectives from a local healer, and bought yourself a new shirt. Net, between games, you 'just so happen' to end up with the exact protectives, coin, potions, etc as you had at the end of the last game.
Keep in mind when making up what happened to your PC between games that it should all be pretty minor stuff. Your character couldn't have killed/had conversations with/etc a major NPC because no one on plot talked to you about it. You probably didn't come into possession of a lot of gold/magic items/ritual scrolls because those things might not have existed in your area or you might not have had access to them. Consider what you could do if you were walking down the street and found $20 or $50. That'd be interesting, you could probably get a good dinner or a video game or something, but you couldn't get a new car or any really cool stuff. Net, nothing that made a significant difference to how other people interact with you.
(If you
do want to talk to an important NPC or start to investigate something between games, you can always email
plot@alliance-seattle.com and we'll let you know how that turns out. Sometimes things work, sometimes they don't. Try to limit what you're trying to do to things you couldn't do at game. "I'd like to talk to Gemino" is better done at game, while "I'd like to send a letter to the Duke" is a good thing to do between games. Also, it helps if you keep things relatively short and concise. It's easier for Bond or I to get back to you if we can address your concerns one item at a time, rather then wait until we have a plot meeting if you're hitting multiple subjects that span several plot members.)