Info Cards in Denver (blue and orange)

Traceroo

Rogue
Alliance Denver places information cards around the campsite. This is to reward players who enjoy soaking up our gorgeous Rocky Mountain scenery with a nature walk, entertain introverts who need a break from the collective action, give some practical use to those fun Craftsman skills on your card, and let you self-entertain at your own pace between other encounters.

These info cards may be in or on buildings, or out in the woods if you go for a nature walk to explore our site. Look for them in the tavern, public buildings, and among the cabins, too!

These are printed on letter-size paper, either blue or orange, and placed in sheet protectors. We aim to place them usually around eye level for their intended audience; they are not usually hidden. They're in plain site, but around the whole campsite. These will be easily within 1 mile of the tavern at the center of our campsite.

If you see a card, you may read it. Each card gives a basic description of the scene in front of you, what everybody sees when they walk up. Each card lists certain requirements to get more information from the scene. Our Plot Team for the 2018 National Event utilizes PC Craftsman skills for these often. The requirement could also be your character's race, IG land of origin, group affiliation, or even a roleplay experience. If it describes a roleplay experience, the interpreptation is up to you whether or not you qualify. Examples of these requirements might include things like:

Herbal Lore
Craftsman: Fortune Teller; Scout/Tracker; Baker
Wylderkin
Roleplay: Your character was once a slave​

If you have the described requirement, flip the card over for secret information! If you don't meet the requirements, duh -- don't flip the card over just for funsies. That's cheating.

IMPORTANT: You are welcome to go find someone who meets the requirements, and bring them back to the card. How does your character know this? I don't know... make something up. We err on the side of FUN here, however. If the card says Tracker, and you're not a tracker, you may go find one.

There may be mod cards (what some of you call "lair cards") out onsite as well, but dozens of these do not provide mod hooks;
they just provide information. Read the instructions on the card about whether to leave the card there, take it back to Monster Camp, trash it, whatever. Some have tags, and they'll be in the sheet protector; it will say in the instructions if tags should be there. Please don't remove the card unless instructed; you may be removing an opportunity for fun for other players later, and that's no bueno.

If you're reading about an encounter on a blue or orange card THAT DOES NOT EXPRESSLY SAY THAT IT LEADS TO A MOD, then the Event Plot Team intends this to be one-way information, and the scene is not intended to be interactive. Please do not come to Monster Camp asking to turn it into a mod on demand; we're not setup to accommodate that request. Mod Cards which ARE intended to be run that way will say so explicitly. (And there will be approximately 20 billion mod opportunities at the 2018 National Event!) Thanks for your understanding.

ORANGE CARDS FOR PAGES
Alliance Denver events (including National in May) will have special ORANGE cards just for our young pages. The requirement to view them is that your character has page status. (This is intended for younger players, not medical non-combatants.) These will be placed closer to the center of the site, and at a lower eye level for our young page players, in locations that we hope are not too challenging to find. They will contain age-appropriate story elements, educational pieces about the game, maybe small but fun puzzles, and sometimes very important hints and information about the story of the weekend that will enable our young heroes to play their role in important defense of the town! We hope our gamer families enjoy this element, and we're eager for your feedback about this element. (Please note that Denver has special rules for participation of young Pages; please consult Denver Staff or read our local chapter forums for more information.)


Happy adventuring, and we look can't wait to welcome you to Denver!

Trace Moriarty
2018 National Event Plot Team
 
UPDATE: Currently, the 2018 National Event Plot Team plans to put into the field more than 50 blue information cards, and nearly 10 orange cards for young pages at this event. To put this in perspective, the Acarthia Plot Team strives to put 25 out during a typical local event in Denver.

There are 92 unique Craftsman skills coming together for the National Event. Our blue information cards touch on at least 54 of these vibrant skills that make your character so distinct.

Blue cards for this event also feature some requirements such as race, character class, association with elemental forces, components of your background like your profession and whether you've ever been a noble, and even some as whimsical as whether or not you really like a particular type of weather! We also include use of many standard skills in the game like Healing Arts, Herbal Lore, the ability to cast either school of magic or even formal magic, Legerdemain, and others.

Information cards for this event aren't just fun and games. You'll find valueable tactical clues about adversaries you may meet in Voridium, or potential adventure opportunities that you may encounter. Scouting in advance pays dividends.

Want to network with other characters gathered in Voridium? Consider taking notes while you take a walk. Mark down where you found certain descriptions and to whom they might be of interest. You'll become information central for people looking to go on nature walks, and remember where they found that one thing....

Happy adventuring, heroes!

Trace Moriarty
2018 National Event Plot Team
 
FYI, just for funsies, here is the complete list of requirements that were attached to blue cards, and orange cards for pages at the 2018 National event. Hope you found all the cards that apply to your character experience -- if not, come back to Denver and enjoy our lovely scenery at one of our local events wherein we employ this mechanic! :)

Barbarian; Biata; Dryad
Barbarian; Hobling
Barbarian; Hobling; Sarr; Wylderkin; Craftsman: Metalsmith/Metal Etching
Celestial Formal Magic
Celestial Magic Level 1
Celestial Magic Level 7
Craftsman: Acarthian History
Craftsman: Apothecary, Baker, Botany, Plague Doctor, Scientist, Surgeon
Craftsman: Artist, Elf Lore, Magical Research, Stonecutter
Craftsman: Artist, Scribe
Craftsman: Artist, Stonecutter, Elf Lore
Craftsman: Astrologer, Prophet, Seer [Roleplay doesn’t count, only the Craftsman skill investment for this card.]
Craftsman: Astrology, Astronomy, Dragon Lore, Navigation
Craftsman: Astronomy; Metalsmith/Metal Etching
Craftsman: Baker; Botany; Scout / Tracker / Tac Recon
Craftsman: Baker; Scout / Tracker / Tac Recon
Craftsman: Baker; Scout / Tracker / Tac Recon; Poisonmaker
Craftsman: Baker; Scout / Tracker / Tac Recon; Tavernkeep
Craftsman: Bard, Magical Research, Prophecy
Craftsman: Black Market; Fence; Quartermaster
Craftsman: Bogwitch, Botany, Dryad Lore, Metalsmith/Metal Etching
Craftsman: Bogwitch, or similar care for the woods.
Craftsman: Botany; Brewer; Experimental Brewer; Truffle Hunter
Craftsman: Botany; Metalsmith/Metal Etching
Craftsman: Botany; Scout / Tracker / Tac Recon
Craftsman: Cartographer; Magical Researcher; Metalsmith/Metal Etching; Navigator; Planar Lore; Sailor
Craftsman: Engineer; Hunter; Sailor; Trapper
Craftsman: Fae Lore; Scout / Tracker / Tac Recon
Craftsman: Farmer; Metalsmith/Metal Etching
Craftsman: Fashion Consultant, Needlework, Seamstress, Tailor
Craftsman: Game Maker, Silversmith, Trapper, Scout / Tracker / Tac Recon
Craftsman: Geologist; Sailor
Craftsman: Goat Herder; Hunter; Scout / Tracker / Tac Recon; Tracker
Craftsman: Lacrosse Player
Craftsman: Metalsmith/Metal Etching
Craftsman: Metalsmith/Metal Etching; Undead Hunter; Vampire Lore
Craftsman: Rune Lore
Craftsman: Scout / Tracker / Tac Recon
Craftsman: Scribe, Sailor, Water Scrying
Craftsman: Tac Recon (ONLY, not similar)
Dryad; High Ogre; High Orc; Sarr; Wylderin
Dryad; Mystic wood elf
Dryad; Sarr; Wylderkin
Elf; stone elf; dark elf
Formal Magic (earth or celestial)
Herbal Lore
Herbal Lore, or Craftsman: Apothecary, Bogwitch, Forestry, Poisonmaker
Herbal Lore; Healing Arts; Create Potion
Hobling
Hobling; Craftsman: Metalsmith/Metal Etching
Hobling; Dryad
Hobling; Mystic wood elf
Hobling; Sarr; Wylderkin
Human
Legerdemain
Read / Write
Read / Write; Herbal Lore
Read / Write; Hobling
Read / Write; Hobling; Craftsman: Aerial Combat; Metalsmith/Metal Etching
Read / Write; Hobling; Craftsman: Scout / Tracker / Tac Recon; Metalsmith/Metal Etching
Roleplay: (1) You are marked by Elemental Fire; (2) You have a strong connection with Elemental Fire; (3) Your character has been a firefighter.
Roleplay: (1) You are marked by, or have a strong connection with Elemental Fire; (2) Your character has been a firefighter; (3) Your character is now, or has ever been an arsonist, even accidentally.
Roleplay: You are a member of one of Acarthia’s Old Families [such as Sparhawk].
Roleplay: You are marked by, or have a strong connection with Elemental Air
Roleplay: You are now, or have ever been, a noble in any land.
Roleplay: You have lived in, or traveled extensively in a climate with freezing rain.
Roleplay: You have spent years living in a low light subterranean environment.
Roleplay: You have traveled through The Mists more than 11 times.
Roleplay: You have worked in an orphanage, or extensively with orphans.
Roleplay: You speak the Tiatar language of flowers.
Roleplay: Your character has at least one sibling.
Roleplay: Your character is from an area with warm or hot climate.
Roleplay: Your character is now, or has ever been a farmer, responsible for planting.
Roleplay: Your character loves winter!
Roleplay: Your character was born in April.
Roleplay: Your character was orphaned at a young age.
Wylderkin or Sarr
You are a dark elf or dwarf.
You are a dryad.
You are a mystic wood elf.
You are an elf, dark elf, or stone elf.
You are any of the following of the Scions: Izual, Zack, Gillian, Nytilit
You have worked in the kitchen here for at least 1 hour before reading this card.
Your character is a Celestial Templar (celestial primary)
Your character is of the Fighter class.
You have page status.
You have page status, or are the guardian traveling with a page.


Hope you enjoyed them as much as your 2018 National Event Plot Team thrilled to put them together for you! :)

Trace Moriarty
 
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