Durnic
Knight
*As the dream enters your consciousness, you are filled with a sense of rock-solid determination undercut with the weariness that comes from weeks moving at a quick pace. You can faintly hear the sound of nightlife and smell the brisk air. You get the distinct visual impression of shadows moving through the wilderness in the darkness.*
Size: Over a dozen including primary target. More joining every day.
Activity: Attacking caravans, towns and travelers. Feeding on the victims and moving on.
Location: One-to-two days from Foxbridge, heading that direction, avoiding all MSRs.
Unit: Iron-Tooth’s host. Archers, fighters, scouts and Earth casters in sight. Unlikely they are without primal magic support. No ritual magics evident.
Time: Thursday, shortly before dawn.
Equipment: Well-equipped with no magical weapons in evidence. Archers, swords, and claws most prominent.
Threat level: High. Do not, I say again, DO NOT engage in single combat. Probability of ambushes and traps is high. Iron-Tooth has shown a propensity of lightning-quick strikes and withdrawing as soon as events turn against him.
Requested assistance: Foxbridge must immediately put out patrols around the outskirts of the town. It is highly likely that enemy scouts are already observing the town. They must be rooted out ASAP and captured or destroyed. High level of protective posture must be maintained until Iron-Tooth has been killed or captured.
Additional information: There have been others hunting Iron-Tooth, including bands of bounty hunters. Threat level unknown. Also not known how they will react if we have defeated their quarry, they may attack.
I plan on continuing to track and report on Iron-Tooth’s location until further notice.
-Durnic
Size: Over a dozen including primary target. More joining every day.
Activity: Attacking caravans, towns and travelers. Feeding on the victims and moving on.
Location: One-to-two days from Foxbridge, heading that direction, avoiding all MSRs.
Unit: Iron-Tooth’s host. Archers, fighters, scouts and Earth casters in sight. Unlikely they are without primal magic support. No ritual magics evident.
Time: Thursday, shortly before dawn.
Equipment: Well-equipped with no magical weapons in evidence. Archers, swords, and claws most prominent.
Threat level: High. Do not, I say again, DO NOT engage in single combat. Probability of ambushes and traps is high. Iron-Tooth has shown a propensity of lightning-quick strikes and withdrawing as soon as events turn against him.
Requested assistance: Foxbridge must immediately put out patrols around the outskirts of the town. It is highly likely that enemy scouts are already observing the town. They must be rooted out ASAP and captured or destroyed. High level of protective posture must be maintained until Iron-Tooth has been killed or captured.
Additional information: There have been others hunting Iron-Tooth, including bands of bounty hunters. Threat level unknown. Also not known how they will react if we have defeated their quarry, they may attack.
I plan on continuing to track and report on Iron-Tooth’s location until further notice.
-Durnic
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