New LCO Crafting Rules: Denver
Alliance Denver is excited to announce a new local chapter only (LCO) system that expands the crafting system for our game. This system allows characters to create powerful and plentiful new items as long as the character has the prerequisite skills, materials, and one of Denver’s new sets of item creation plans.
How does this work?
All new crafting requires four steps. Old crafting is entirely unchanged.
Crafting plans represent ancient techniques or exciting new developments in the creation and improvement of items. The vast majority of plans will require one of the following skills to use: Alchemy, Blacksmithing, Craftsman (Field Medic), Create Potion, Create Scroll, Create Trap, First Aid, Healing Arts, or Herbal Lore. All crafting plans require Read and Write to use. A small number of plans will require a Craftsman (Type), or even a racial or plot-related condition to be fulfilled (such as being elementally marked or from a specific family) to create the item.
Crafting plans may be acquired in play from a variety of sources, but in 2018 most plans will enter the game through guild plot, especially the Merchants Guild. Simple plans may also be copied by players with Read and Write and more complex plans may be copied with Create Scroll. A very small number of plans will require certain plot conditions to copy that may be difficult or impossible for players to achieve (such as use of dragon magic or a Copy Formal Magic scroll).
When a copy of a crafting plan is created by a player through any means they must receive an “official” version of the plan from a Crafting Marshal or Plot Team member. The process of copying a plan will also take an expenditure of inks and paper. It takes as long as it takes your character to actually copy a plan in-game. The copy must be legible and ideally should include diagrams and pictures of the finished product. Some plans will have required pictures that must be copied to be valid. The plans will say “Required” by the picture if copying that is mandatory. When a plan is copied, please bring all materials required to craft the plan to the marshal and note on the back of your character sheet the time in game you spent copying the plan. You may not copy plans between games or in downtime actions.
The template for a set of plans is on the following:
--------------------------------------------------------------------------------------------------------------------------------
<Primary Skill Name> Plans
Name: <Name of Plans Here>
Key Skill(s): <Name of Crafting Skill(s) Required Here>
Item Type Created: <Item Type Here>
Item Duration: <Item Duration Length Here>
Copy Requirements: <Skills required to make a copy of plans>
Copy Roleplay: <Description and bonus RP requirements copy>
Copy Materials: <Materials used to copy plans>
Crafting Requirements: <Skills required to use plans to craft item>
Crafting Roleplay: <Description & time RP to make item>
Crafting Materials: <Materials used in creation of item>
Staff Authorization: <Signature level needed, Battle Board or tag>
Item Rules: Description of item and associated rules.
Signature Line ________________________ Player Number __________
Crafting Marshal Name Crafting Marshal P#
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Crafting Materials
Crafting Materials are new tagged items that players in the Denver Chapter of Alliance will acquire in their adventures. Throughout 2017 the Acarthia Plot Team has seeded many of these resources into play and through research many characters have discovered uses for these items. In addition to those uses these items are critically important in the creation of new items with plans. Plans DO NOT use coin to create a final item like traditional crafting, instead they require raw materials that may be bought, traded for, harvested, and discovered in our chapter. While you may have opportunities to purchases these materials through the Merchants Guild and other sources, you will have to rely on other players to create items in the new system.
There are around 100 unique materials that may be used in crafting plans. Don’t be overwhelmed by that number though! Most plans only require a category of resource than a specific resource to craft. Only the most rare and complicated plans require a specific type of metal, usually any of a category of metals will do for example. Materials will be either Common, Uncommon or Rare.
There are 7 categories of crafting materials: (1) Animal Byproduct, (2) Elemental, (3) Herb, (4) Herb (Necromantic), (5) Herb (Poison), (6) Metal/Ore, and (7) Wood. These may be found in treasure or gathered in a number of new and exciting ways that will be discovered throughout 2018 and beyond. If your character owns land either because they are a member of the nobility or your character has a house (keep or castle), you will also receive materials by nature of your holdings. Certain businesses may also generate your character resources between games. The full rules for this will come out in a later installment.
Crafting materials never expire and may be traded freely between players. They do not need to have a physical representation in game, but players that are inspired by the materials may certainly represent them if they wish to. All crafting materials are LCO items and should not travel to other chapters. Games not using Denver’s crafting rules might be confused, so please keep them local.
Roleplay Creating the Item
All crafting plans will have a set of roleplay requirements and a time listed to create the item described by the plans. This roleplay does not need to be observed by a Crafting Marshal or Plot Team member unless the plans explicitly require that. Any time the plans require observation of the roleplay, the player is required to contact Plot or a Crafting Marshal at least by the pre-registration deadline and receive plot permission to create the item. Many plans will require plot resources (NPCs, props, and so forth) to craft, and Plot Team members will need to work with you to determine a time that is mutually acceptable to create the item. If such a time cannot be found, Plot may have to postpone your request to create the item, so giving Plot more time to schedule your crafting is much better for you! If your roleplay is interrupted (your character is prevented from using skills or you abandon the project), you must start the process over from the beginning, but you do NOT lose any materials. Using any skill for a purpose other than crafting interrupts the process, this includes weapon and shield use, reading non-related documents. Non-skills such as talking, eating, and so forth, do not interrupt the process.
Getting Your Completed Item
After you have your set of plans, assembled your items, and roleplayed the creation of the item you will need to find a Crafting Marshal or member of the Plot Team. If the plans say a Crafting Marshal is sufficient authorization, please DO NOT take your request to a member of the Plot Team as they are usually very busy during our events. We will post hours that Crafting Marshals will be available in the Merchants Guild to handle the creation of items starting at the June 2018 game. For April 2018, and only April, please find John Siadak for all crafting needs. Starting in June there will be a wide variety of crafting marshals and multiple plot members trained on this system. The Crafting Marshal or Plot Team member will log your use of materials in the crafting log including the times you spent roleplaying the creation of the item and the LCO Item Number. They will then clip the resources together place the item number on the top of the stack and put the resources in the “expended resources” envelope. The staff member will then check your character sheet and plans to make sure you have the required skills and materials to make the item. Finally, the staff member will hand you an item tag for what you have created. These tags will look slightly different than what you are used to by nature of the item being *LCO ONLY* and having the rules for the item written on the tag. As a player please make sure that your tag has three things: (1) A LCO Item Number; (2) A staff signature and player number; (3) The name of the item and rules description.
These items will have some truly unique effects, they are meant to be LOCAL CHAPTER ONLY and not travel to other Alliance chapters so please leave them at our local game if you travel. If you have ideas or suggestions for new plans you’d like to see in our game send your ideas to John Siadak at plot@alliancedenver.com. Not all suggestions will receive a response, but we know our player base’s creativity is a wonderful resource and we would like to implement it into the crafting system if it fits our vision locally.
Alliance Denver is excited to announce a new local chapter only (LCO) system that expands the crafting system for our game. This system allows characters to create powerful and plentiful new items as long as the character has the prerequisite skills, materials, and one of Denver’s new sets of item creation plans.
How does this work?
All new crafting requires four steps. Old crafting is entirely unchanged.
- Acquire a crafting plan and meet the conditions to use it.
- Acquire the materials for the crafting plan.
- Roleplay creating the item.
- Find a Crafting Marshal or Plot Team member (plan will tell you which) from whom to get a tag.
Crafting plans represent ancient techniques or exciting new developments in the creation and improvement of items. The vast majority of plans will require one of the following skills to use: Alchemy, Blacksmithing, Craftsman (Field Medic), Create Potion, Create Scroll, Create Trap, First Aid, Healing Arts, or Herbal Lore. All crafting plans require Read and Write to use. A small number of plans will require a Craftsman (Type), or even a racial or plot-related condition to be fulfilled (such as being elementally marked or from a specific family) to create the item.
Crafting plans may be acquired in play from a variety of sources, but in 2018 most plans will enter the game through guild plot, especially the Merchants Guild. Simple plans may also be copied by players with Read and Write and more complex plans may be copied with Create Scroll. A very small number of plans will require certain plot conditions to copy that may be difficult or impossible for players to achieve (such as use of dragon magic or a Copy Formal Magic scroll).
When a copy of a crafting plan is created by a player through any means they must receive an “official” version of the plan from a Crafting Marshal or Plot Team member. The process of copying a plan will also take an expenditure of inks and paper. It takes as long as it takes your character to actually copy a plan in-game. The copy must be legible and ideally should include diagrams and pictures of the finished product. Some plans will have required pictures that must be copied to be valid. The plans will say “Required” by the picture if copying that is mandatory. When a plan is copied, please bring all materials required to craft the plan to the marshal and note on the back of your character sheet the time in game you spent copying the plan. You may not copy plans between games or in downtime actions.
The template for a set of plans is on the following:
--------------------------------------------------------------------------------------------------------------------------------
<Primary Skill Name> Plans
Name: <Name of Plans Here>
Key Skill(s): <Name of Crafting Skill(s) Required Here>
Item Type Created: <Item Type Here>
Item Duration: <Item Duration Length Here>
Copy Requirements: <Skills required to make a copy of plans>
Copy Roleplay: <Description and bonus RP requirements copy>
Copy Materials: <Materials used to copy plans>
Crafting Requirements: <Skills required to use plans to craft item>
Crafting Roleplay: <Description & time RP to make item>
Crafting Materials: <Materials used in creation of item>
Staff Authorization: <Signature level needed, Battle Board or tag>
Item Rules: Description of item and associated rules.
Signature Line ________________________ Player Number __________
Crafting Marshal Name Crafting Marshal P#
--------------------------------------------------------------------------------------------------------------------------------
Crafting Materials
Crafting Materials are new tagged items that players in the Denver Chapter of Alliance will acquire in their adventures. Throughout 2017 the Acarthia Plot Team has seeded many of these resources into play and through research many characters have discovered uses for these items. In addition to those uses these items are critically important in the creation of new items with plans. Plans DO NOT use coin to create a final item like traditional crafting, instead they require raw materials that may be bought, traded for, harvested, and discovered in our chapter. While you may have opportunities to purchases these materials through the Merchants Guild and other sources, you will have to rely on other players to create items in the new system.
There are around 100 unique materials that may be used in crafting plans. Don’t be overwhelmed by that number though! Most plans only require a category of resource than a specific resource to craft. Only the most rare and complicated plans require a specific type of metal, usually any of a category of metals will do for example. Materials will be either Common, Uncommon or Rare.
There are 7 categories of crafting materials: (1) Animal Byproduct, (2) Elemental, (3) Herb, (4) Herb (Necromantic), (5) Herb (Poison), (6) Metal/Ore, and (7) Wood. These may be found in treasure or gathered in a number of new and exciting ways that will be discovered throughout 2018 and beyond. If your character owns land either because they are a member of the nobility or your character has a house (keep or castle), you will also receive materials by nature of your holdings. Certain businesses may also generate your character resources between games. The full rules for this will come out in a later installment.
Crafting materials never expire and may be traded freely between players. They do not need to have a physical representation in game, but players that are inspired by the materials may certainly represent them if they wish to. All crafting materials are LCO items and should not travel to other chapters. Games not using Denver’s crafting rules might be confused, so please keep them local.
Roleplay Creating the Item
All crafting plans will have a set of roleplay requirements and a time listed to create the item described by the plans. This roleplay does not need to be observed by a Crafting Marshal or Plot Team member unless the plans explicitly require that. Any time the plans require observation of the roleplay, the player is required to contact Plot or a Crafting Marshal at least by the pre-registration deadline and receive plot permission to create the item. Many plans will require plot resources (NPCs, props, and so forth) to craft, and Plot Team members will need to work with you to determine a time that is mutually acceptable to create the item. If such a time cannot be found, Plot may have to postpone your request to create the item, so giving Plot more time to schedule your crafting is much better for you! If your roleplay is interrupted (your character is prevented from using skills or you abandon the project), you must start the process over from the beginning, but you do NOT lose any materials. Using any skill for a purpose other than crafting interrupts the process, this includes weapon and shield use, reading non-related documents. Non-skills such as talking, eating, and so forth, do not interrupt the process.
Getting Your Completed Item
After you have your set of plans, assembled your items, and roleplayed the creation of the item you will need to find a Crafting Marshal or member of the Plot Team. If the plans say a Crafting Marshal is sufficient authorization, please DO NOT take your request to a member of the Plot Team as they are usually very busy during our events. We will post hours that Crafting Marshals will be available in the Merchants Guild to handle the creation of items starting at the June 2018 game. For April 2018, and only April, please find John Siadak for all crafting needs. Starting in June there will be a wide variety of crafting marshals and multiple plot members trained on this system. The Crafting Marshal or Plot Team member will log your use of materials in the crafting log including the times you spent roleplaying the creation of the item and the LCO Item Number. They will then clip the resources together place the item number on the top of the stack and put the resources in the “expended resources” envelope. The staff member will then check your character sheet and plans to make sure you have the required skills and materials to make the item. Finally, the staff member will hand you an item tag for what you have created. These tags will look slightly different than what you are used to by nature of the item being *LCO ONLY* and having the rules for the item written on the tag. As a player please make sure that your tag has three things: (1) A LCO Item Number; (2) A staff signature and player number; (3) The name of the item and rules description.
These items will have some truly unique effects, they are meant to be LOCAL CHAPTER ONLY and not travel to other Alliance chapters so please leave them at our local game if you travel. If you have ideas or suggestions for new plans you’d like to see in our game send your ideas to John Siadak at plot@alliancedenver.com. Not all suggestions will receive a response, but we know our player base’s creativity is a wonderful resource and we would like to implement it into the crafting system if it fits our vision locally.
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