jpariury
Duke
As the title suggests, this thread will be used to track local rulings, clarifications and LCO effects. If you have questions concerning anything you see posted here, or think something should be added here, please start a thread for it.
- Reduced effects - Some monsters may have abilities dependent on their creature-type that will allow them to take effects as lesser equivalents; for instance, a bird creature whose body weaponry represents a beak attack might treat Bind as a Disease (can't run, cured with Remove Disease/Purify, etc.) - afterall, you're strapping their wings to their body. This also includes things "takes half from flame", "web lasts 30 seconds", "Eviscerate only does 100 body" or so on. Anytime such an ability is appropriate, the person playing the creature will respond with "Reduced" (barring having used any defenses). Knowing exactly how the effect was reduced will require investigation (observation, use of Healing Arts, inquiring about visible effects per the rulebook, etc.).
- Scent skill - as per the rule book, scent will be limited to the detection of Elixirs and may not be used as a means of tracking or identifying people. - "After examing a substance for a minimum of three seconds, a scavenger (sarr as well) can detect whether the substance contains an alchemical substance. This skill will not determine the identity of the substance."
- Game Abilities - "Game Abilities", for items not otherwise defined under PC-obtainable abilities and skills, cover anything which is used as "times per day" as well as natural weapons. For NPCs, this would include:
- Duplicates of PC "Game Abilities", such as "Dodge 1x/day" or "One-Handed Edged"
- Offensive "times per day" abilities, such as "Entangle 2x/day"
- Defensive "times per day" abilities, such as "Magic Shield 1x/day"
- Ability to strike or block with Claws
- Monster Strength
- Ability to rip from various binding effects
- Threshold
- Natural Armor
- Immunities
- Vulnerabilities
- Magic Delivery - Magic Delivery (including the High Magic Magic Augmentation ability) is an innate ability that is unaffected by effects that remove Game Abilities, and may be used so long as the character or creature is conscious and capable of making decisions, such as while Silenced, Paralyzed, or in a Prison. (However, you could not use it while Dead, Feebleminded, or Waylaid. for instance.)
- Elemental Delivery - Elemental Delivery (including the High Magic Elemental Augmentation ability) is an innate ability that is unaffected by effects that remove Game Abilities, and may be used so long as the character or creature is conscious and capable of making decisions, such as while Silenced, Paralyzed, or in a Prison. (However, you could not use it while Dead, Feebleminded, or Waylaid. for instance.)
- Arcane Delivery - Arcane Delivery is an innate ability that is unaffected by effects that remove Game Abilities, and may be used so long as the character or creature is conscious and capable of making decisions, such as while Silenced, Paralyzed, or in a Prison. (However, you could not use it while Dead, Feebleminded, or Waylaid. for instance.)
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