The following changes have been approved by the owners.
1. Change "Magical" to "Magic / Spell" under Qualifiers and add:
"Note that the "Spell" qualifier works exactly as the Magic qualifier except that it does not cover Magic Carrier attacks."
2. Replace Spell Shield's first paragraph with "Spell Shield will cancel the next effect delivered by the Spell qualifier."
3. Update Reflect Magic's first paragraph with "Reflect Magic will reflect the next effect delivered by the Spell qualifier back upon...."
4. Change <Effect> Shield to <Type> Guard, with the description of:
<Type> Guard
This monster ability will stop the first applicable attack that would affect the creature. This is a "dumb defense" in that the monster cannot choose when to use it. Any attack that falls under the listed Effect, Delivery, or Qualifier will be stopped. For example, a "Poison Guard" would stop a "Laugh Gas Poison" or a "30 Nausea Poison", while a "Nausea Guard" would only stop the latter of the two. A "Magic Guard" would stop either a Flame Bolt or a swing for "2 Magic", while a "Spell Guard" would only stop the Flame Bolt. When used, the monster should call "<Type> Guard".
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Specifically, these changes were made to (a) clarify the difference between Spell and Magic qualifier, so that we have a way to differentiate a Magic carrier attack from everything else under "Magical" qualifier, and (b) clarify/clean up the badly named <Effect> Shield ability.
-Bryan Gregory
ARC
1. Change "Magical" to "Magic / Spell" under Qualifiers and add:
"Note that the "Spell" qualifier works exactly as the Magic qualifier except that it does not cover Magic Carrier attacks."
2. Replace Spell Shield's first paragraph with "Spell Shield will cancel the next effect delivered by the Spell qualifier."
3. Update Reflect Magic's first paragraph with "Reflect Magic will reflect the next effect delivered by the Spell qualifier back upon...."
4. Change <Effect> Shield to <Type> Guard, with the description of:
<Type> Guard
This monster ability will stop the first applicable attack that would affect the creature. This is a "dumb defense" in that the monster cannot choose when to use it. Any attack that falls under the listed Effect, Delivery, or Qualifier will be stopped. For example, a "Poison Guard" would stop a "Laugh Gas Poison" or a "30 Nausea Poison", while a "Nausea Guard" would only stop the latter of the two. A "Magic Guard" would stop either a Flame Bolt or a swing for "2 Magic", while a "Spell Guard" would only stop the Flame Bolt. When used, the monster should call "<Type> Guard".
------------------------------------
Specifically, these changes were made to (a) clarify the difference between Spell and Magic qualifier, so that we have a way to differentiate a Magic carrier attack from everything else under "Magical" qualifier, and (b) clarify/clean up the badly named <Effect> Shield ability.
-Bryan Gregory
ARC