Hello unbounded. Over the course of last market day, you have acquired all four ingredients needed to create refined malatite. It was rather late in the market, but both Master Weaver Jonas and High Vindicator Constantine briefly explained to you all their plans for the malatite. Seeing as you unbounded were the ones who risked obtaining the ingredients, they feel it only fair that you all should have a say to what use they are put. Below are the plans for each:
Master Weaver Jonas:
Specifications for the general understanding of the Blight Removal Ocilating Dispersal Decide (from here on BRODD)
Purpose: Allow for extended stays within the Blightlands for Blight affected creatures/staff
Range: Approximately 100 square kilometers. This is the expected size of Archduke Rumil's warcamp.
Effect: Reduction of ambient blight energies to that of the city of Rathfall. Additionally acceleration of healing blight sick individuals. The most heavily affected individuals showed full healing after eight hours of rest effectively reversing a single "blight mark" per half an hour with in the region of influence.
General Mechanism: Full disintegration of Malatie Ore into breathable particles then dispersal across a wide boundary.
Drawbacks:
• Slow to move (large object)
• Requires constant supply of purified malatie
• Incredibly dangerous backlashes if damaged
High Vindicator Constantine:
Malatite marks and the malatite obelisk
Purpose: Allow for safer sorties into the blightlands for our knights and soldiers, and a safe haven for them to return to.
Range: 31 square miles. This will encompass most of Archduke Rumil's warcamp.
Effect: Purified malatite will be infused into the enchanted Marking ink of the Earth's Chosen, a special "Malatite Mark" will be made, and disperse itself into the body over time. This will double the body's natural resistance to blight, and will also provide some resistance to concentrated blight effects.
An Obelisk of pure refined malatite will be erected in the center of the warcamp, and will provide an umbrella of protection from the Blight's passive effects.
General Mechanism: Full malatite magics dispersed evenly throughout the warcamp.
Drawbacks:
The decision will be made in three days.
-Seneschal Ser Bryas Montague
Master Weaver Jonas:
Specifications for the general understanding of the Blight Removal Ocilating Dispersal Decide (from here on BRODD)
Purpose: Allow for extended stays within the Blightlands for Blight affected creatures/staff
Range: Approximately 100 square kilometers. This is the expected size of Archduke Rumil's warcamp.
Effect: Reduction of ambient blight energies to that of the city of Rathfall. Additionally acceleration of healing blight sick individuals. The most heavily affected individuals showed full healing after eight hours of rest effectively reversing a single "blight mark" per half an hour with in the region of influence.
General Mechanism: Full disintegration of Malatie Ore into breathable particles then dispersal across a wide boundary.
Drawbacks:
• Slow to move (large object)
• Requires constant supply of purified malatie
• Incredibly dangerous backlashes if damaged
High Vindicator Constantine:
Malatite marks and the malatite obelisk
Purpose: Allow for safer sorties into the blightlands for our knights and soldiers, and a safe haven for them to return to.
Range: 31 square miles. This will encompass most of Archduke Rumil's warcamp.
Effect: Purified malatite will be infused into the enchanted Marking ink of the Earth's Chosen, a special "Malatite Mark" will be made, and disperse itself into the body over time. This will double the body's natural resistance to blight, and will also provide some resistance to concentrated blight effects.
An Obelisk of pure refined malatite will be erected in the center of the warcamp, and will provide an umbrella of protection from the Blight's passive effects.
General Mechanism: Full malatite magics dispersed evenly throughout the warcamp.
Drawbacks:
- Obelisk is slow to move and install
- Obelisk can not sustain any damage, lest the effect be lessened
- Soldiers must be eventually rotated out of the campaign for 28 days
The decision will be made in three days.
-Seneschal Ser Bryas Montague
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