Massive carrier addition

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Polare

Pioneer
Good morning,

The owners have passed a change to the rules which adds the "Massive" carrier to the rulebook as a standard effect.

Text changes:

Under "Special Abilities", add the following text:
Massive: Some creatures may swing for Massive. This weapon carrier represents a blow with immense strength behind it, so much so that no protective ability may stop it. A weapon strike made with the Massive carrier will cause damage even if it is physically blocked by a weapon or shield. A Parry or Riposte will not stop the damage, though these skills may be used to take the damage on behalf of another character within range as per the constraints of those skills (note that Riposte will not return the damage to the attacker). Massive will still take away Armor Points before Body Points, and may be stopped by Evade (with its normal constraints still applying), Dodge, or Phase.
The Massive carrier will affect other defensive abilities in different manners depending on the ability. An expendable defense such as Magic Armor will not stop the attack, but will still be lost. In this case, "Magic Armor, taken" should be called. Defenses which are not expendable (such as Prison, Threshold, or Protection Aura) will not stop a Massive attack, but will not themselves be taken down by the blow.

Under "Effect Groups" within the "Other" categorization, add "Massive".

Under "Parry", in the first paragraph, change "... but not a Waylay or a massive attack." to "... but not a Waylay. Using a Parry against a swing for Massive will not stop the character from taking damage."

Under "Riposte", in the first paragraph, change "... but not a Waylay or a massive attack." to "... but not a Waylay. Using a Riposte against a swing for Massive will not stop the character from taking damage, nor will it cause the attacker to receive damage."

Under "Assassinate", change the word "massive" to "powerful" in the first paragraph (to reduce confusion).

Under "Slay", change the word "massive" to "powerful" in the first paragraph (to reduce confusion).

Under "Prison", change "(except Dispel)" to "(except Dispel and the Massive carrier)", "... will also die from massive damage such as falling from a great height." to "... may also be injured or slain from overwhelming damage such as falling from a great height, at the judgement of a Marshal or Plot member on the scene.", and add "A Killing Blow delivered with the Massive carrier will still take a Prison down, whether it succeeds or not, and whether performed by the caster of the Prison or not."

Change all references to "Massive Mechanical" traps to refer simply to "Mechanical" traps. This includes the Other effect group and the reference under "Types of Traps" in the Trap section, as well as the applicable Production Point charts.

Thank you,
Bryan Gregory
ARC
 
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