Per the Rulebook :
Bolding mine.
I read this and come away with the impression that the intent of the rule is for massive mechanical traps to be used as set-pieces for mods, and thus not actually 'exist' until placed where they should be for the mod. That said, is it possible for a PC to carry around an 'unset' tagged massive mechanical trap rep in order to set it up somewhere else?
Also regarding PCs using this sort of trap, given that this is the last remaining trap that requires actual physical contact, should a marshal not be involved in inspecting such a setup for safety purposes before approving it for use?
Thank you.
Alliance Rule Book said:Massive Mechanical Traps: Massive mechanical
traps represent collapsing ceilings,
rockfalls, giant scythes, and other such contraptions.
They are completely immoveable and
have a minimum size of 3’ by 3’ by 3’.
Anyone struck by any part of the trap when
it goes off takes the full damage of the trap.
Massive mechanical traps must be rebuilt after
they are set off and cannot be re-armed.
Massive mechanical traps are usually represented
with pillows, plastic trash bags filled
with newspapers, and other soft items.?
Bolding mine.
I read this and come away with the impression that the intent of the rule is for massive mechanical traps to be used as set-pieces for mods, and thus not actually 'exist' until placed where they should be for the mod. That said, is it possible for a PC to carry around an 'unset' tagged massive mechanical trap rep in order to set it up somewhere else?
Also regarding PCs using this sort of trap, given that this is the last remaining trap that requires actual physical contact, should a marshal not be involved in inspecting such a setup for safety purposes before approving it for use?
Thank you.